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--Bumper Balls Single Install | |
--Installer created by @Briarfox | |
--- This will pull the Bumper Balls project into Codea for you | |
-- Instructions: | |
-- * Create a new project in Codea named Bumper Balls If you chose another name please change the variable Below | |
--This is case sensitive | |
ProjectName = "Bumper Balls" | |
-- * Paste this into the Main (not from the raw view, as iSafari will escape special characters) | |
-- * Make sure there is a single tab in the project |
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--# Main | |
--Comic Book Single Install | |
--Installer created by @Briarfox | |
--- This will pull the Comic Book project into Codea for you | |
-- Instructions: | |
-- * Create a new project in Codea named Comic Book If you chose another name please change the variable Below | |
--This is case sensitive | |
ProjectName = "Comic Book" | |
-- * Paste this into the Main (not from the raw view, as iSafari will escape special characters) |
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--# Main | |
-- Ladderman | |
displayMode(FULLSCREEN) | |
supportedOrientations(PORTRAIT) | |
function setup() | |
LOADINGIMGS, PLAYING, LOST = 1, 2, 3 | |
imgLoader = Loader() | |
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--# Main | |
-- Page Controller class for Codea | |
-- By JakAttak | |
displayMode(FULLSCREEN) | |
function setup() | |
font("HelveticaNeue-UltraLight") | |
local title = Title("Page Controller") |
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--# Main | |
-- Juice | |
-- Use this function to perform your initial setup | |
function setup() | |
r = juice.rect(WIDTH/2,HEIGHT/2,70) | |
parameter.integer( "ObjType", 1, 4, 1, objChanged ) | |
parameter.action( "Spin", function() r:spin(2) end ) |
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--# Main | |
-- Wrinkle | |
displayMode(FULLSCREEN) | |
function setup() | |
makeAssets() | |
highscore = readLocalData("highscore", 0) | |
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--# Main | |
-- Puzzle | |
-- Game Jam entry (https://codea.io/talk/discussion/6361/game-jam-2015-winners-announced/p1) | |
-- Copyright 2015 Théo Arrouye | |
displayMode(FULLSCREEN) | |
supportedOrientations(PORTRAIT) | |
function setup() | |
font("Futura-CondensedMedium") textAlign(CENTER) |
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--# Main | |
-- Ragdoll Physics | |
function setup() | |
parameter.watch("1/DeltaTime") | |
physics.continuous = true | |
floor = physics.body(EDGE, vec2(0,0), vec2(WIDTH,0)) | |
DebugDraw = PhysicsDebugDraw() |
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function setup() | |
local connectionMade = function() | |
output.clear() | |
parameter.clear() | |
print("Connected!") | |
gameSetup() | |
end | |
multihandler = Multiplayer(receiveData, connectionMade) |
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float limit; | |
int scoreadd; | |
int found; | |
boolean done; | |
float startTime; | |
float totalTime; | |
String totalTimeS; | |
List<Integer> tab; |
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