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| // 既定値を上書きするには、このファイル内にキー バインドを挿入します | |
| [ | |
| { | |
| "key": "ctrl+x o", | |
| "command": "workbench.action.navigateEditorGroups" | |
| }, | |
| { | |
| "key": "shift+alt+5", | |
| "command": "editor.action.startFindReplaceAction" | |
| }, |
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| using HoloToolkit.Unity.InputModule; | |
| using UnityEngine; | |
| public class DestinationPlacement : MonoBehaviour, IInputClickHandler | |
| { | |
| void Start() | |
| { | |
| InputManager.Instance.PushFallbackInputHandler(gameObject); | |
| } |
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| using UnityEngine; | |
| using HoloToolkit.Unity.SpatialMapping; | |
| using HoloToolkit.Unity; | |
| public class SpatialMappingReproject : MonoBehaviour | |
| { | |
| public GameObject SpatialMapping; | |
| public Camera HoloLensCamera; | |
| public Material ReprojectionMaterial; | |
| WebCamTexture webCamTexture; |
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| using UnityEngine; | |
| public class MeshReproject : MonoBehaviour | |
| { | |
| public Camera ProjectionPerspective; | |
| Mesh mesh; | |
| Vector3[] vertices; | |
| Vector2[] uvs; |
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| Shader "Hidden/ImageProcessingShader" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| } | |
| SubShader | |
| { | |
| // No culling or depth | |
| Cull Off ZWrite Off ZTest Always |
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| using System; | |
| namespace MMFrame.Windows.GlobalHook | |
| { | |
| /// <summary> | |
| /// マウスのグローバルフックに関するクラス | |
| /// </summary> | |
| public static class MouseHook | |
| { | |
| /// <summary> |
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| using MMFrame.Windows.GlobalHook; | |
| using UnityEngine; | |
| namespace MMFrame | |
| { | |
| public class MouseHookTest : MonoBehaviour | |
| { | |
| void Start() | |
| { | |
| if (MouseHook.IsHooking) |
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| using System.Collections.Generic; | |
| using UnityEngine; | |
| namespace UnitySweep { | |
| public class SweepVisualizer : MonoBehaviour { | |
| public GameObject PointPrefab; | |
| Sweep Sweep; | |
| List<GameObject> pointList; |