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| $("#somelink").on("click", function(){ | |
| $("#somediv").show(); | |
| $("#anotherdiv").hide(): | |
| $("#athirddiv").hide(); | |
| }); |
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| int maxlen = max(a.length, b.length, c.length); | |
| for(int i = 0; i < maxlen; i++){ | |
| int ai = max(a.length - i, 0); | |
| int bi = max(b.length - i, 0); | |
| int ci = max(c.length - i, 0); | |
| //dostuff | |
| } |
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| function fib(n){ | |
| if(n < 2) return 1; | |
| if(fib[n]) return fib[n]; | |
| return fib[n] = fib(n-1) + fib(n-2); | |
| } |
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| PS1="\[\033[0;37m\][\@] \[\033[0;32m\]\u@\h\[\033[0;36m\]:\w\$\[\033[0m\] " | |
| alias ls='ls -FG' | |
| alias l='ls -laF' | |
| export LSCOLORS="cxfxcxdxbxegedabagacad" |
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| # Place all the behaviors and hooks related to the matching controller here. | |
| # All this logic will automatically be available in application.js. | |
| # You can use CoffeeScript in this file: http://jashkenas.github.com/coffee-script/ | |
| BPMS = (60/104) * 1000 | |
| HEART_POS = 200 | |
| FUDGE = 50 | |
| class Game | |
| constructor: (@song, @pane) -> |
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| def s(l): | |
| if len(l)<2:return l | |
| return [l.pop(l.index(min(l)))] + s(l) |
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| (function($) { | |
| //This represents a "Placeholder" | |
| var Placeholder = function($element, options){ | |
| //set up our placeholder | |
| this.options = options || {}; | |
| this.$input = $element; | |
| this.$placeholderText = this.input.attr('placeholder'); | |
| this.$placeholder = $('<div class="placeholder">') | |
| .css({ |
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| config.ru | |
| ------------------------ | |
| require './hello' | |
| run Sinatra::Application | |
| Gemfile | |
| ------------------------ | |
| source "http://rubygems.org" | |
| gem "rack", "~>1.1" |
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| update: -> | |
| if @converting | |
| this.convert() if ((ticks - @started_converting) > CONVERT_TIME) | |
| else if (ticks - @moved_at) > SPEED[@type] | |
| this.move() |
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| tick = => | |
| window.ticks = Date.now() | |
| @game.update() | |
| _(tick).defer() | |
| tick() |