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public GUIText[] m_numbers = new GUIText[100]; | |
void Start() { | |
if (m_timer) { | |
for (int i = 0; i < 11; ++i) { | |
GUIText number = Instantiate(m_timer) as GUIText; | |
number.text = i.ToString(); | |
number.enabled = false; | |
Debug.Log(i); | |
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using System.IO; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
public static class PostBuildTrigger | |
{ | |
// Frameworks Ids - These ids have been generated by creating a project using Xcode then | |
// extracting the values from the generated project.pbxproj. The format of this | |
// file is not documented by Apple so the correct algorithm for generating these |
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I/Unity ( 1559): purchase failed: User canceled. (response: -1005:User cancelled) | |
I/Unity ( 1559): | |
I/Unity ( 1559): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 53) | |
I/Unity ( 1559): | |
I/Unity ( 1559): INVENTORY: credits_5000_199 | |
I/Unity ( 1559): | |
I/Unity ( 1559): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 53) | |
I/Unity ( 1559): | |
I/Prime31 ( 1559): Attempting to consume an item that has not been purchased. Aborting to avoid exception. sku: credits_5000_199 | |
I/Unity ( 1559): INVENTORY: credits_25000_499 |
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Shader "Custom/ProgressBar" | |
{ | |
Properties | |
{ | |
_MaskTex ("Mask Tex", 2D) = "white" {} | |
_BarTex ("Bar Tex", 2D) = "white" {} | |
_Progress ("Progress", range(0, 1)) = .5 | |
_C1 ("C1", Color) = (1, 1, 1, 0) | |
//_C2 ("C2", Color) = (0, 0, 0, 1) |
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<linker> | |
<!--<assembly fullname="mscorlib"> | |
<namespace fullname="System.Security.Cryptography" preserve="all"/> | |
</assembly>--> | |
<assembly fullname="System"> | |
<type fullname="System.ComponentModel.TypeDescriptor" preserve="all"/> | |
<type fullname="System.ComponentModel.TypeConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.StringConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.BooleanConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.EnumConverter" preserve="all"/> |
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static void Main(string[] args) { | |
// this news a new instance of TournamentService/BaseService, | |
// which runs StartTickLoop, which creates the new threads | |
BaseService.OnStart(true); | |
Console.CancelKeyPress += delegate(object sender, ConsoleCancelEventArgs e) { | |
Console.WriteLine("captured ctrl-c, setting close flag"); | |
e.Cancel = true; | |
CommandLineApp.close = true; | |
}; |
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#!/usr/bin/perl | |
# Searches for other PostprocessBuildPlayer scripts and executes them. Make sure the other script | |
# have a name suffix with an underscore "_" like "PostprocessBuildPlayer_AnotherBuild" or whatever. | |
# | |
# Based on script by Rob Terrell, [email protected] | |
# | |
use File::Glob ':glob'; |
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==> /Applications/TeamCity/buildAgent/logs/output.log <== | |
Starting TeamCity Build Agent Launcher... | |
Agent home directory is /Applications/TeamCity/buildAgent | |
Lock file: /Applications/TeamCity/buildAgent/logs/buildAgent.properties.lock | |
==> /Applications/TeamCity/buildAgent/logs/launcher.log <== | |
[2014-04-29 13:51:24,003] DEBUG - dServer.agent.lock.LockManager - Lock file: /Applications/TeamCity/buildAgent/logs/buildAgent.properties.lock | |
==> /Applications/TeamCity/buildAgent/logs/output.log <== | |
Using no lock |
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10 second query: | |
XN Merge (cost=1000000000000.07..1000000000000.07 rows=1 width=76) | |
-> XN Network (cost=1000000000000.07..1000000000000.07 rows=1 width=76) | |
-> XN Sort (cost=1000000000000.07..1000000000000.07 rows=1 width=76) | |
-> XN HashAggregate (cost=0.05..0.06 rows=1 width=76) | |
-> XN Subquery Scan volt_dt_0 (cost=0.04..0.05 rows=1 width=76) | |
-> XN HashAggregate (cost=0.04..0.04 rows=1 width=76) | |
-> XN Subquery Scan derived_table1 (cost=0.02..0.03 rows=1 width=76) | |
-> XN HashAggregate (cost=0.02..0.02 rows=1 width=44) |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
// for some reason its not letting me change the language to c# =( | |
// report is a HashTable with lots of bugsense data in it, including the breadcrumbs | |
string jsonReport = string.Format("data={0}", JsonFx.Json.JsonWriter.Serialize(report)); |
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