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tbfly / 0_reuse_code.js
Last active August 29, 2015 14:21
Here are some things you can do with Gists in GistBox.
// Use Gists to store code you would like to remember later on
console.log(window); // log the "window" object to the console
1. The texture target needs to be GLES20.GL_TEXTURE_EXTERNAL_OES instead of GL_TEXTURE_2D, e.g. in the glBindTexture calls and glTexParameteri calls.
2. In the fragment shader define a requirement to use the extension:
#extension GL_OES_EGL_image_external : require
3. For the texture sampler used in the fragment shader, use samplerExternalOES instead of sampler2D.
Everything below here is all in the C code, no more Java.
4. In the C code, use glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage) to specify where the data is, instead of using glTexImage2D family of functions.
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tbfly / CompressYUYV2JPEG.cpp
Created December 21, 2016 06:38 — forked from royshil/CompressYUYV2JPEG.cpp
Example of converting a YUYV buffer to JPEG using libJPEG
#include <iostream>
#include <fstream>
#include <vector>
#include <cstdint>
#include <memory>
#include <jpeglib.h>
using namespace std;