var RocketGame;
var __extends = function(child, parent) {
    var ctor = function(){ };
    ctor.prototype = parent.prototype;
    child.__superClass__ = parent.prototype;
    child.prototype = new ctor();
    child.prototype.constructor = child;
  };
RocketGame = function() {
  var text;
  RocketGame.__superClass__.constructor.call(this);
  text = new drawables.Text('ALL SYSTEMS GO.');
  text.font.color = colors.Red;
  text.font.size = 32;
  text.move(50, 100);
  this.screen.add(text);
  return this;
};
__extends(RocketGame, disarm.Game);