var RocketGame; var __extends = function(child, parent) { var ctor = function(){ }; ctor.prototype = parent.prototype; child.__superClass__ = parent.prototype; child.prototype = new ctor(); child.prototype.constructor = child; }; RocketGame = function() { var text; RocketGame.__superClass__.constructor.call(this); text = new drawables.Text('ALL SYSTEMS GO.'); text.font.color = colors.Red; text.font.size = 32; text.move(50, 100); this.screen.add(text); return this; }; __extends(RocketGame, disarm.Game);