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# Command for freezing a morph to a new mesh. | |
# 1. Select a morph map | |
# 2. run morph.freezeToMesh | |
# 3. A new mesh bearing the name of the morph map will be created, with the frozen morph shape in it. | |
import lx | |
import lxu | |
import lxifc | |
import modo |
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# Command for duplicating the selected morph. | |
# Tim Crowson, June 2015 | |
import lx | |
import lxu | |
import lxifc | |
import modo | |
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# ConvertToRedshiftProxy | |
# | |
# - Adds a new command to the context menu for objects in the Scene Explorer: 'Convert to Redshift Proxy' | |
# | |
# FEATURES | |
# - Exports the selected items to a Redshift Proxy, then re-imports the result back into the scene. | |
# - Optionally maintains parenting, but only to the parent of the first selected item. | |
# - Appends a suffix (defaults to '_RSPROXY') to the name of the proxy mesh, to distinguish it from other polymeshes. | |
# - Locks the Construction stack on the proxy mesh to prevent it being frozen by accident. | |
# - Optionally lets you specify a display mesh for GL previewing. |
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# Group Meshes By Model | |
# DESCRIPTION | |
# - Adds a new command, GroupMeshesByModel(), which can be called from a key assignment or shelf button. | |
# - For selected model nulls, finds renderable items and groups them according to their source models. | |
# - Groups the following: meshes, pointclouds, instances, and hair. | |
# INSTALLATION | |
# This is a self-installing plugin, so place it in your user scripts | |
# or similar folder in the workgroup of your choosing. |
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