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# Group Meshes By Model | |
# DESCRIPTION | |
# - Adds a new command, GroupMeshesByModel(), which can be called from a key assignment or shelf button. | |
# - For selected model nulls, finds renderable items and groups them according to their source models. | |
# - Groups the following: meshes, pointclouds, instances, and hair. | |
# INSTALLATION | |
# This is a self-installing plugin, so place it in your user scripts | |
# or similar folder in the workgroup of your choosing. |
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# ConvertToRedshiftProxy | |
# | |
# - Adds a new command to the context menu for objects in the Scene Explorer: 'Convert to Redshift Proxy' | |
# | |
# FEATURES | |
# - Exports the selected items to a Redshift Proxy, then re-imports the result back into the scene. | |
# - Optionally maintains parenting, but only to the parent of the first selected item. | |
# - Appends a suffix (defaults to '_RSPROXY') to the name of the proxy mesh, to distinguish it from other polymeshes. | |
# - Locks the Construction stack on the proxy mesh to prevent it being frozen by accident. | |
# - Optionally lets you specify a display mesh for GL previewing. |
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# Command for duplicating the selected morph. | |
# Tim Crowson, June 2015 | |
import lx | |
import lxu | |
import lxifc | |
import modo | |
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# Command for freezing a morph to a new mesh. | |
# 1. Select a morph map | |
# 2. run morph.freezeToMesh | |
# 3. A new mesh bearing the name of the morph map will be created, with the frozen morph shape in it. | |
import lx | |
import lxu | |
import lxifc | |
import modo |
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#python | |
# tc_SaveIncremental.py | |
# Tim Crowson, 9/29/2014 | |
# Saves a new version of your current scene. Requires the scene to have been saved previously. | |
# - Searches for an existing version that follows the pattern 'sceneName_vXXX.lxo' | |
# - Any number of digits can be used for the version number: the script will respect the existing number padding. | |
# - If no version is identified (e.g. "sceneName.lxo") the script will append '_v001' to end of the scene name. | |
# - You can configure the padding for this First Version by setting the FIRST_VERSION_PADDING variable |
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from PySide.QtGui import * | |
# create a modal message box with a single 'Ok' button | |
box = QMessageBox() | |
box.setWindowTitle('Title') | |
box.setText('Text') | |
box.exec_() | |
# create a modal message box that offers some choices (Yes|No|Cancel) |
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import lx | |
import time | |
dialog_svc = lx.service.StdDialog() | |
mymonitor = lx.object.Monitor(dialog_svc.MonitorAllocate('Some task or other ...')) | |
mymonitor.Initialize(10) | |
for x in range(10): | |
mymonitor.Increment(1) | |
time.sleep(2) |
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from PySide.QtGui import * | |
from PySide.QtCore import * | |
from PySide.QtUiTools import QUiLoader | |
uiFile = "path\to\my\UI\file.ui" | |
class UiLoader(QUiLoader): | |
''' | |
Convenience class for dynamically loading QtDesigner '.ui' files, |
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# python | |
''' | |
This function searches the current Modo scene and returns all items of | |
the specified type as a list of Python objects. | |
The function takes one or more arguments as strings or integers, which are the types of items you're after. | |
To ensure forward compatibility we'll use the symbol for the item type we need. | |
To see the full list of item type symbols, visit the following URL: |
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# Puts the user into a pick-session, asking you to select an Annotation property | |
# whose text it will then run as Python code. | |
from win32com.client import constants | |
annotation = Application.PickElement(constants.siPropertyFilter,'Choose an Annotation Property','Choose an Annotation Property')[2] | |
exec annotation.Text.Value |
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