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@FreyaHolmer
FreyaHolmer / GpuPrinter.cginc
Last active December 15, 2025 06:08
A unity shader .cginc to draw numbers in the fragment shader - see the first comment below for example usage!
///////////////////////////////////////////////////////////////////////////////
// ABOUT: A unity Shader .cginc to draw numbers in the fragment shader
// AUTHOR: Freya Holmér
// LICENSE: Use for whatever, commercial or otherwise!
// Don't hold me liable for issues though
// But pls credit me if it works super well <3
// LIMITATIONS: There's some precision loss beyond 3 decimal places
// CONTRIBUTORS: yes please! if you know a more precise way to get
// decimal digits then pls lemme know!
// GetDecimalSymbolAt() could use some more love/precision
@MichaelMoroz
MichaelMoroz / BH.shader
Last active March 25, 2025 16:06
VR Schwarzschild black hole shader (works with SPS and SPS-I)
Shader "Misha/Schwartzschild"
{
Properties
{
[Header(Black Hole)]
_EventHorizonRadius("Event Horizon Radius", Range(0.0, 0.5)) = 0.075
[Header(Accretion)]
[HDR] _AccretionColor("Color", Color) = (1,1,1,1)