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@aras-p
aras-p / foo.md
Last active October 7, 2025 16:28
Controlling fixed function states from materials/scripts in Unity

(typing off the top of my head, might not compile)

Since Unity 4.3:

In the shader, instead of writing Cull Off, write Cull [_MyCullVariable], the value will be fetched from the material or global float/int variable _MyCullVariable then.

You could have it be part of material, e.g. inside Properties block:

[Enum(Off,0,Front,1,Back,2)] _MyCullVariable ("Cull", Int) = 1
@fredrikaverpil
fredrikaverpil / get_set_values.py
Last active May 20, 2024 20:31
Get and set knob values #nuke
# Get all nodes of type Read
readnodes = nuke.allNodes('Read')
for readnode in readnodes:
print readnode
# List all knobs for selected node
print( nuke.toNode('Read1') )
# List all knobs for specific node
print( nuke.selectedNode() )