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use std::ops::*; | |
#[derive(Copy, Clone)] | |
struct Vector3 { | |
x: f32, | |
y: f32, | |
z: f32 | |
} | |
#[allow(dead_code)] |
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using SyntaxTree.VisualStudio.Unity.Bridge; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Xml.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
// Post processor for excluding shader files from the csproj unity 2018 generates | |
[InitializeOnLoad] | |
public class CsprojPostProcessor : MonoBehaviour { |
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using UnityEngine; | |
using UnityEngine.Networking; | |
using System; | |
using System.Collections.Generic; | |
namespace AlderAcres.Network { | |
/// <summary> | |
/// | |
/// </summary> | |
/// <remarks> |
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using System; | |
using System.Collections.Generic; | |
namespace KanameExtensions { | |
public class ConcurrentQueue<T> { | |
//private vars | |
private readonly object syncLock = new object(); | |
private Queue<T> rqueue; | |
//constructors |
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