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# =============== # | |
# Unity generated # | |
# =============== # | |
[Tt]emp/ | |
[Oo]bj/ | |
[Bb]uild | |
/[Bb]uilds/ | |
/[Ll]ibrary/ | |
sysinfo.txt | |
*.stackdump | |
/Assets/AssetStoreTools* | |
*.apk | |
*.unitypackage | |
# ===================================== # | |
# Visual Studio / MonoDevelop generated # | |
# ===================================== # | |
[Ee]xported[Oo]bj/ | |
.vs/ | |
/*.userprefs | |
/*.csproj | |
/*.pidb | |
*.pidb.meta | |
/*.suo | |
/*.sln* | |
/*.user | |
/*.unityproj | |
/*.booproj | |
.consulo/ | |
/*.tmp | |
/*.svd | |
# ============ # | |
# OS generated # | |
# ============ # | |
.DS_Store* | |
._* | |
.Spotlight-V100 | |
.Trashes | |
Icon? | |
ehthumbs.db | |
[Tt]humbs.db | |
[Dd]esktop.ini | |
Corridor/Library/ShaderCache/ | |
Corridor/Library/metadata/ |
Unity can generate those files so they are not necessary,
I'm not so sure about excluding the sln honestly. Especially today. In older versions of Unity sure, it would wipe them out and rebuild them every time anyway so no big deal. But today Unity seems to be getting better about not doing that, and the direction Visual Studio is going, especially with NuGet, I think the sln is going to become more important.
Is this still valid for July 2017?
Just tried this out. Without the project file it opens the project in a new unsaved scene when opened on a new computer. So I had to select my default scene and all seemed to work from there. Seems like this still works as of August 2017.
Removing .sln
files makes me cringe..
But a more practical question would be: upon which events Unity will regenerate .sln files? Also where are dependencies and project prefs kept? (eg which .cs files are "included into project" and which once are "not included"?) Trying to wrap my head around inner workings of the Unity<>VS interchange...
also why .unityproj
is not necessary?
Which is the "main" unity project file then?
@dimkir I think .unityproj
is actually .unityscriptproj
which is just an equivalence to .csproj
The actual project settings for unity would be some files in ProjectSettings
folder
Removing
.sln
files makes me cringe..
It's perfectly ok to do. Unity generates the .sln and .csproj on it's own.
Also where are dependencies and project prefs kept?
Dependencies are stored in the .meta files.
so the gitignore is definitly ok?
Yeah it works properly
Please remove Icon?
from the .gitignore!
The way this is set up, it will ignore all files that include Icon
followed by a letter. For example, I had a folder called Icons
which was completely ignored in my repo.
why not just use the github provided one? https://github.com/github/gitignore/blob/master/Unity.gitignore
why not just use the github provided one? https://github.com/github/gitignore/blob/master/Unity.gitignore
Because the official one assumes that your Unity project's root is the same one as your GitHub project, however it's better practice to put the Unity project inside a sub folder, this .gitignore allows you to do that.
Because the official one assumes that your Unity project's root is the same one as your GitHub project, however it's better practice to put the Unity project inside a sub folder, this .gitignore allows you to do that.
I had the same problem. You can either use */[Tt]emp/ */[Ll]ibrary/ */[Oo]bj/ and so on, but this would exclude any folders called temp. To solve this you could use the slightly messy solution of /SubFolder/[Tt]emp/ /SubFolder/[Ll]ibrary/ /SubFolder/[Oo]bj/ and so on if your unity project was in repository/SubFolder/.
No need for modifying anything, just add a .gitignore file to any subdirectory you want and it will just work™.
If you wanna share only assets files with you Team. This code if good for you.
Unity Collab shares only 4 files on there Collab. Assets, Project Settings, Packages and .collabIgnore (Git Ignore file) and that's it. You don't need any other files to work normally with team. Unity will build on your PC, Mac or whatever other files.
AFAIK Unity does not need sln, prj. Unity uses all the files that in the folder and its subfolder.
(but I'm new to Unity, I may error)
This ignores tracking the .sln
@halivudestevez.
.vsconfig could be added too, which is created by Visual Studio in the project root DIR.
UserSettings/
should be added
Why are .sln and .csproj files in this file? Aren't those needed for Visual Studio?