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@bmhatfield
bmhatfield / .profile
Last active August 9, 2025 20:28
Automatic Git commit signing with GPG on OSX
# In order for gpg to find gpg-agent, gpg-agent must be running, and there must be an env
# variable pointing GPG to the gpg-agent socket. This little script, which must be sourced
# in your shell's init script (ie, .bash_profile, .zshrc, whatever), will either start
# gpg-agent or set up the GPG_AGENT_INFO variable if it's already running.
# Add the following to your shell init to set up gpg-agent automatically for every shell
if [ -f ~/.gnupg/.gpg-agent-info ] && [ -n "$(pgrep gpg-agent)" ]; then
source ~/.gnupg/.gpg-agent-info
export GPG_AGENT_INFO
else
@sindresorhus
sindresorhus / .profile
Created April 6, 2016 11:10 — forked from bmhatfield/.profile
Automatic Git commit signing with GPG on OSX
# In order for gpg to find gpg-agent, gpg-agent must be running, and there must be an env
# variable pointing GPG to the gpg-agent socket. This little script, which must be sourced
# in your shell's init script (ie, .bash_profile, .zshrc, whatever), will either start
# gpg-agent or set up the GPG_AGENT_INFO variable if it's already running.
# Add the following to your shell init to set up gpg-agent automatically for every shell
if [ -f ~/.gnupg/.gpg-agent-info ] && [ -n "$(pgrep gpg-agent)" ]; then
source ~/.gnupg/.gpg-agent-info
export GPG_AGENT_INFO
else
@alopresto
alopresto / gpg_git_signing.md
Last active July 1, 2025 15:59
Steps to enable GPG signing of git commits.

If anyone is interested in setting up their system to automatically (or manually) sign their git commits with their GPG key, here are the steps:

  1. Generate and add your key to GitHub
  2. $ git config --global commit.gpgsign true ([OPTIONAL] every commit will now be signed)
  3. $ git config --global user.signingkey ABCDEF01 (where ABCDEF01 is the fingerprint of the key to use)
  4. $ git config --global alias.logs "log --show-signature" (now available as $ git logs)
  5. $ git config --global alias.cis "commit -S" (optional if global signing is false)
  6. $ echo "Some content" >> example.txt
  7. $ git add example.txt
  8. $ git cis -m "This commit is signed by a GPG key." (regular commit will work if global signing is enabled)
@ayamflow
ayamflow / gist:b602ab436ac9f05660d9c15190f4fd7b
Created May 9, 2016 19:10
Safari border-radius + overflow: hidden + CSS transform fix
// Add on element with overflow
-webkit-mask-image: -webkit-radial-gradient(white, black);
@mattdesl
mattdesl / frag.vert
Created May 17, 2016 21:25
shadow on transparent plane ThreeJS r76
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
varying vec3 vLightFront;
#ifdef DOUBLE_SIDED
varying vec3 vLightBack;
@xem
xem / readme.md
Last active December 7, 2025 16:33
Maths & trigonometry cheat sheet for 2D & 3D games

Conventions

  • A = [xA, yA] is a point on the 2D plane. Same for B, C, ...
  • lengths are in any unit (ex: pixels)
  • code snippets are in JavaScript

Degrees to radians

angleRad = angleDeg * Math.PI / 180;

@Rich-Harris
Rich-Harris / service-workers.md
Last active December 3, 2025 11:09
Stuff I wish I'd known sooner about service workers

Stuff I wish I'd known sooner about service workers

I recently had several days of extremely frustrating experiences with service workers. Here are a few things I've since learned which would have made my life much easier but which isn't particularly obvious from most of the blog posts and videos I've seen.

I'll add to this list over time – suggested additions welcome in the comments or via twitter.com/rich_harris.

Use Canary for development instead of Chrome stable

Chrome 51 has some pretty wild behaviour related to console.log in service workers. Canary doesn't, and it has a load of really good service worker related stuff in devtools.

@mattdesl
mattdesl / modular-three.md
Last active December 9, 2021 03:20
quick/easy ThreeJS hacking with npm

This isn't bullet-proof but here's how I've doing things lately:

modular ThreeJS quickie

  • npm install three --save
  • Include this in your browserify/webpack root script, typically your index.js:
global.THREE = require('three')
  • Add the "THREE" global to your linter (e.g. semistandard/eslintrc)
@bendc
bendc / easing.css
Created September 23, 2016 04:12
Easing CSS variables
:root {
--ease-in-quad: cubic-bezier(.55, .085, .68, .53);
--ease-in-cubic: cubic-bezier(.550, .055, .675, .19);
--ease-in-quart: cubic-bezier(.895, .03, .685, .22);
--ease-in-quint: cubic-bezier(.755, .05, .855, .06);
--ease-in-expo: cubic-bezier(.95, .05, .795, .035);
--ease-in-circ: cubic-bezier(.6, .04, .98, .335);
--ease-out-quad: cubic-bezier(.25, .46, .45, .94);
--ease-out-cubic: cubic-bezier(.215, .61, .355, 1);
@mattdesl
mattdesl / MeshCustomMaterial.js
Last active June 4, 2024 08:51
Custom mesh standard material with glslify + ThreeJS r83dev
const glslify = require('glslify');
const path = require('path');
// This is the original source, we will copy + paste it for our own GLSL
// const vertexShader = THREE.ShaderChunk.meshphysical_vert;
// const fragmentShader = THREE.ShaderChunk.meshphysical_frag;
// Our custom shaders
const fragmentShader = glslify(path.resolve(__dirname, 'standard.frag'));
const vertexShader = glslify(path.resolve(__dirname, 'standard.vert'));