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@joshfarrant
joshfarrant / puck.js
Created May 8, 2017 08:14
Puck.js example code
const UUIDS = {
INFO: 0x180A,
TEMPERATURE: 0x1809,
BATTERY: 0x180F,
};
const mainLoopTimeout = 60000;
const buttonPressTimeout = 5000;
const buttonInitialValue = 0;
const buttonValueIncrement = 10;
@ayamflow
ayamflow / gist:96a1f554c3f88eef2f9d0024fc42940f
Last active August 3, 2025 07:01
Threejs Fit plane to screen
var cameraZ = camera.position.z;
var planeZ = 5;
var distance = cameraZ - planeZ;
var aspect = viewWidth / viewHeight;
var vFov = camera.fov * Math.PI / 180;
var planeHeightAtDistance = 2 * Math.tan(vFov / 2) * distance;
var planeWidthAtDistance = planeHeightAtDistance * aspect;
// or
@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active October 9, 2025 17:56
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
@developit
developit / hydra-alias.md
Last active February 27, 2020 01:54
Alias to invoke Chrome Canary w/ tracing, for IRHydra

An Alias to run Chrome with tracing enabled

For Chrome Canary:

alias hydra='/Applications/Google\ Chrome\ Canary.app/Contents/MacOS/Google\ Chrome\ Canary --no-sandbox --js-flags="--user-data-dir=/tmp/profile --trace-hydrogen --trace-phase=Z --trace-deopt --code-comments --hydrogen-track-positions --redirect-code-traces"'

For regular ol' Chrome:

var str = 'class ಠ_ಠ extends Array {constructor(j = "a", ...c) {const q = (({u: e}) => {return { [`s${c}`]: Symbol(j) };})({});super(j, q, ...c);}}' +
'new Promise((f) => {const a = function* (){return "\u{20BB7}".match(/./u)[0].length === 2 || true;};for (let vre of a()) {' +
'const [uw, as, he, re] = [new Set(), new WeakSet(), new Map(), new WeakMap()];break;}f(new Proxy({}, {get: (han, h) => h in han ? han[h] ' +
': "42".repeat(0o10)}));}).then(bi => new ಠ_ಠ(bi.rd));';
try {
eval(str);
} catch(e) {
alert('Your browser does not support ES6!')
}
@mattdesl
mattdesl / billboard.glsl
Created January 18, 2017 22:52
billboarding in GLSL
attribute vec3 position;
uniform mat4 modelViewMatrix;
uniform mat4 modelMatrix;
uniform mat4 projectionMatrix;
uniform float scale;
uniform float size;
uniform float aspect;
varying vec2 vUv;
@sindresorhus
sindresorhus / TrueColour.md
Created January 17, 2017 11:46 — forked from XVilka/TrueColour.md
True Colour (16 million colours) support in various terminal applications and terminals

Colours in terminal

It's a common confusion about terminal colours... Actually we have this:

  • plain ascii
  • ansi escape codes (16 colour codes with bold/italic and background)
  • 256 colour palette (216 colours + 16 ansi + 24 gray) (colors are 24bit)
  • 24bit true colour ("888" colours (aka 16 milion))
printf "\x1b[${bg};2;${red};${green};${blue}m\n"
@manasthakur
manasthakur / submodules.md
Last active August 12, 2025 22:35
Using git submodules to version-control Vim plugins

Using git-submodules to version-control Vim plugins

If you work across many computers (and even otherwise!), it's a good idea to keep a copy of your setup on the cloud, preferably in a git repository, and clone it on another machine when you need. Thus, you should keep the .vim directory along with your .vimrc version-controlled.

But when you have plugins installed inside .vim/bundle (if you use pathogen), or inside .vim/pack (if you use Vim 8's packages), keeping a copy where you want to be able to update the plugins (individual git repositories), as well as your vim-configuration as a whole, requires you to use git submodules.

Creating the repository

Initialize a git repository inside your .vim directory, add everything (including the vimrc), commit and push to a GitHub/BitBucket/GitLab repository:

cd ~/.vim
@roboshoes
roboshoes / tween.js
Last active January 25, 2018 18:19
Small tweening function for the quick tween.
export function tween( time, update ) {
const start = Date.now();
var isCanceled = false;
var isComplete = false;
var chain = [];
function loop() {
if ( isCanceled ) return;
@mattdesl
mattdesl / stripe.glsl
Created November 8, 2016 15:14
stripe effect with noise
uniform vec4 offsetRepeat; // from ThreeJS Texture
uniform float time;
#pragma glslify: noise = require('glsl-noise/simplex/2d');
float pattern(float v, float repeats, float threshold) {
float result = mod(v * repeats, 1.0);
return step(threshold, result);
}
void main () {