Create an object that acts as a trampoline. Objects that fall into it should be thrust into the air using physical forces.
The amount of force that is applied to the object should be configurable.
In groups, complete the following exercises on a whiteboard with help from your team. Once you think you have a working solution, have someone from the team transcribe it into the HackerRank editor and test to see if it works. If it fails one of the test cases, review it as a team and return to the whiteboard to edit your solution.
Work through the following exercises. They are provided in the order from least difficult to most difficult according to HackerRank's system.
| // URP 8.2.X - Lit Shader Template | |
| // Forked by @terrehbyte from https://gist.github.com/phi-lira/225cd7c5e8545be602dca4eb5ed111ba | |
| // Changes made per comments from @Dan3dd - https://gist.github.com/phi-lira/225cd7c5e8545be602dca4eb5ed111ba#gistcomment-3259431 | |
| // | |
| Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
| { | |
| Properties | |
| { | |
| // Specular vs Metallic workflow | |
| [HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |