Skip to content

Instantly share code, notes, and snippets.

@tfausak
tfausak / ratel-happstack.hs
Created December 7, 2018 03:18
Sends Happstack exceptions to Honeybadger.
#!/usr/bin/env stack
-- stack --resolver lts-12.10 script
{-# OPTIONS_GHC -Weverything -Wno-unsafe -Wno-implicit-prelude #-}
module Main ( main ) where
import qualified Control.Concurrent as Concurrent
import qualified Control.Monad as Monad
import qualified Control.Monad.Catch as Catch
import qualified Control.Monad.IO.Class as IO
import qualified Data.Map as Map
import qualified Data.Maybe as Maybe
@tfausak
tfausak / Main.hs
Last active November 18, 2018 21:25
Analyzes 2018 state of Haskell survey responses. https://github.com/tfausak/tfausak.github.io/pull/148
#!/usr/bin/env stack
-- stack --resolver lts-10.0 script
module Main
( main
)
where
import qualified Control.Monad as Monad
import qualified Data.ByteString as ByteString
replays/0ad2.replay Offline
replays/000b.replay Private
replays/1a12.replay Offline
replays/1ae4.replay Offline
replays/1bc2.replay Offline
replays/1d1d.replay Offline
replays/1ef9.replay Private
replays/1f37.replay Offline
replays/2cfe.replay Online
replays/3abd.replay LAN
@tfausak
tfausak / edit-replay.hs
Last active July 8, 2018 21:34
Changes every car in a Rocket League replay to be Octane with the striped decal. Uses Rattletrap: https://github.com/tfausak/rattletrap
#!/usr/bin/env stack
-- stack --resolver nightly-2018-06-01 script --compile
-- To run this, first install Stack: <https://haskellstack.org>.
-- Then run this from the command line: `stack edit-replay.hs input.replay output.replay`
module Main ( main ) where
import qualified Data.ByteString.Lazy as L
import qualified Data.Map as M
@tfausak
tfausak / packages.json
Last active January 23, 2018 19:09
SLURP packages from Hackage as of 2018-01-23. https://github.com/tfausak/slurp
{
"packages": [
{
"location": "https://hackage.haskell.org/package/3d-graphics-examples",
"name": "3d-graphics-examples"
},
{
"location": "https://hackage.haskell.org/package/3dmodels",
"name": "3dmodels"
},
@tfausak
tfausak / _README.markdown
Last active January 17, 2018 14:15
Benchmark of various containers doing bit-level manipulation.

I'm back with more bit-level benchmarks in Haskell. The goal here is to do some work on each bit in a large string of bytes. The time to beat is about 5 ms, which is how long Rust takes to do this. Unfortunately it looks like Haskell isn't quite up to the task:

Type Time
ByteString 483.8 ms
Vector Bool (boxed) 315.9 ms
Vector Word8 (boxed) 500.3 ms
0008: Decoded 0.090 MB in 156.435 ms at 0.575 MB/s
000b: Decoded 0.356 MB in 411.709 ms at 0.864 MB/s
07e9: Decoded 0.029 MB in 20.839 ms at 1.376 MB/s
0ad2: Decoded 0.027 MB in 17.437 ms at 1.529 MB/s
1205: Decoded 0.440 MB in 624.863 ms at 0.704 MB/s
160c: Decoded 0.539 MB in 685.560 ms at 0.786 MB/s
16d5: Decoded 0.029 MB in 20.244 ms at 1.446 MB/s
18d6: Decoded 0.021 MB in 14.670 ms at 1.430 MB/s
1a12: Decoded 0.094 MB in 77.999 ms at 1.208 MB/s
1ae4: Decoded 0.025 MB in 17.057 ms at 1.450 MB/s
Type Time (ns)
[Bool] 65060000
[Word8] 12520000
Vector Word8 186800
U.Vector Word8 183200
ByteString 176300
Vector Bool 92630
U.Vector Bool 86580
@tfausak
tfausak / _results.md
Last active January 11, 2018 17:22
Benchmarking CRC32 in Haskell and Rust for Rocket League.

I am the maintainer of Rattletrap, a Rocket League replay parser written in Haskell. Recently I became aware of @nickbabcock's Boxcars project, which is also a Rocket League replay parser but it's written in Rust. I generally think of Haskell as Fast Enough ™️ for a high-level language. I was curious to see how much faster Rust would be for this particular application. You can see some casual benchmarks here: nickbabcock/boxcars#6.

This Gist benchmarks four basic operations in both Haskell and Rust. I am a Haskell programmer and want to see it triumph, but it turns out Rust is at least an order of magnitude faster in these benchmarks. However, in the benchmark that actuall does something (the CRC benchmark), Haskell and Rust are within one millisecond of each other. If you think there are any problems with the benchmark, please let me know.