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class Module | |
# We often find ourselves with a medium-sized chunk of behavior that we'd | |
# like to extract, but only mix in to a single class. | |
# | |
# We typically choose to leave the implementation directly in the class, | |
# perhaps with a comment, because the mental and visual overhead of defining | |
# a module, making it a Concern, and including it is just too great. | |
# | |
# | |
# Using comments as lightweight modularity: |
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public struct Pose | |
{ | |
public static Pose Identity = new Pose { Scale = Vector3.One, Quaternion = Quaternion.Identity, Translation = Vector3.Zero }; | |
public Quaternion Quaternion; | |
public Vector3 Translation; | |
public Vector3 Scale; | |
#region Operations and Conversions |
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// Author: Agustin Gianni ([email protected]). | |
// License: BSD variant "if you steal my shit i'll cut you". | |
#include <iostream> | |
#include <random> | |
#include <limits> | |
#include <cassert> | |
#include <cstdio> | |
using namespace std; |