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using UnityEngine; | |
//Play a random Unity AudioClip without playing the same one twice in a row. Useful for adding variety for otherwise repetitive sounds. | |
public class RandomAudioClipPlayer | |
{ | |
private readonly AudioClip[] clips; | |
private readonly AudioSource audioSource; | |
private AudioClip lastClip; | |
//`clips` is the list of sounds to play from |
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//package name | |
import org.apache.commons.csv.CSVFormat; | |
import org.apache.commons.csv.CSVParser; | |
import org.apache.commons.csv.CSVRecord; | |
import org.hamcrest.Description; | |
import org.hamcrest.Matcher; | |
import org.hamcrest.TypeSafeMatcher; | |
import java.io.IOException; | |
import java.io.StringReader; |
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def pretty_time_delta(seconds): | |
sign_string = '-' if seconds < 0 else '' | |
seconds = abs(int(seconds)) | |
days, seconds = divmod(seconds, 86400) | |
hours, seconds = divmod(seconds, 3600) | |
minutes, seconds = divmod(seconds, 60) | |
if days > 0: | |
return '%s%dd%dh%dm%ds' % (sign_string, days, hours, minutes, seconds) | |
elif hours > 0: | |
return '%s%dh%dm%ds' % (sign_string, hours, minutes, seconds) |