This is the reference point. All the other options are based off this.
|-- app
| |-- controllers
| | |-- admin
:+1: | |
:-1: | |
:airplane: | |
:art: | |
:bear: | |
:beer: | |
:bike: | |
:bomb: | |
:book: | |
:bulb: |
function Gauge(placeholderName, configuration) | |
{ | |
this.placeholderName = placeholderName; | |
var self = this; // for internal d3 functions | |
this.configure = function(configuration) | |
{ | |
this.config = configuration; | |
for (var i=1; i <= 20; i++) | |
{ | |
if (i % 15 == 0) | |
console.log("FizzBuzz"); | |
else if (i % 3 == 0) | |
console.log("Fizz"); | |
else if (i % 5 == 0) | |
console.log("Buzz"); | |
else | |
console.log(i); |
license: gpl-3.0 |
Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
<html> | |
<head> | |
<title>D3 Axis Example</title> | |
<script src="http://d3js.org/d3.v2.js"></script> | |
<style type="text/css"> | |
.axis path, | |
.axis line { | |
fill: none; |
| π | π | π | π |
π© | π | π | π | π¨ | π° | π£ | π’ | π | π | π² | π± | | π« | π | π‘ | π€ | πͺ | π | π·
π | π΅ | πΏ | π | π | πΆ | π | π½ | π | π | π | β€οΈ | π | π | π | π | π | π | π | β¨
// Source: https://groups.google.com/forum/#!topic/angular/hVrkvaHGOfc | |
// jsFiddle: http://jsfiddle.net/pkozlowski_opensource/PxdSP/14/ | |
// author: Pawel Kozlowski | |
var myApp = angular.module('myApp', []); | |
//service style, probably the simplest one | |
myApp.service('helloWorldFromService', function() { | |
this.sayHello = function() { | |
return "Hello, World!" |
I'm having trouble understanding the benefit of require.js. Can you help me out? I imagine other developers have a similar interest.
From Require.js - Why AMD:
The AMD format comes from wanting a module format that was better than today's "write a bunch of script tags with implicit dependencies that you have to manually order"
I don't quite understand why this methodology is so bad. The difficult part is that you have to manually order dependencies. But the benefit is that you don't have an additional layer of abstraction.