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@cjddmut
cjddmut / EasingFunctions.cs
Last active August 11, 2025 10:50
Easing Functions for Unity3D
/*
* Created by C.J. Kimberlin
*
* The MIT License (MIT)
*
* Copyright (c) 2019
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
@nkint
nkint / pointTowards.vertex
Created December 12, 2016 11:32
Rotate mesh points towards a direction vector with vertex shader
// quaternion code from https://github.com/stackgl/gl-quat
// rotation from https://twistedpairdevelopment.wordpress.com/2013/02/11/rotating-a-vector-by-a-quaternion-in-glsl/
precision mediump float;
uniform mat4 projection, view;
uniform vec3 translate;
uniform vec3 scale;
attribute vec3 normal;
@patricknelson
patricknelson / Quaternion.shader
Last active April 13, 2025 11:21 — forked from nkint/pointTowards.vertex
Shader functions to facilitate rotation of vertex around point with a quaternion (Unity / HLSL / Cg)
// Full shader example demonstrating how to use a quaterionion to rotate a vertex around a specific point. Note that this is just a plain
// vanilla unlit shader which includes the necessary functions (see section below) and example code in the vertex shader.
//
// Forked from https://gist.github.com/nkint/7449c893fb7d6b5fa83118b8474d7dcb
// Converted from GLSL to Cg. For help with that, see https://alastaira.wordpress.com/2015/08/07/unity-shadertoys-a-k-a-converting-glsl-shaders-to-cghlsl/
//
// quaternion code from https://github.com/stackgl/gl-quat
// rotation from https://twistedpairdevelopment.wordpress.com/2013/02/11/rotating-a-vector-by-a-quaternion-in-glsl/
Shader "Unlit/Quaternion"
@phosphoer
phosphoer / Mathfx.cs
Last active July 5, 2025 23:07
My own version of the Unity Wiki Mathfx
// The MIT License (MIT)
// Copyright (c) 2024 David Evans @festivevector
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF O
@cecilemuller
cecilemuller / getMaterialThumbnail.ms
Created January 3, 2019 14:35
Maxscript: get the Material Editor thumbnail for an arbitrary material
-- Reads the 88x88 thumbnail from Material Editor for an arbitrary material.
-- Note that it renders faster when the material editor is closed,
-- so you could call `MatEditor.Close()` first.
--
-- Parameters:
-- mat: a material instance (StandardMaterial, Universal_Material, etc..)
--
-- Returns:
-- a Bitmap or `undefined`
--
@ManeFunction
ManeFunction / EasingFunctions.cs
Last active September 7, 2024 03:34 — forked from cjddmut/EasingFunctions.cs
Easing Functions for Unity3D
/*
* Created by C.J. Kimberlin
* Refactored by Mane Function
*
* The MIT License (MIT)
*
* Copyright (c) 2019-2023
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal