The run when it appeared to not work:
The small (2.8K) variant files:
Then after this diff (does ls before samtools):
| class Shell extends WHS.Component { | |
| static instructions = { | |
| position: [ 'x', 'y', 'z' ] | |
| } | |
| constructor(params = {}) { | |
| super(params, WHS.Component.defaults, Shell.instructions) | |
| const { radius, detail } = params.geometry |
| module.exports = { | |
| entry: [ | |
| './src/framework/index.js' | |
| ], | |
| output: { | |
| path: require('path').resolve(__dirname, './dist'), | |
| filename: 'whitestorm.light.js' | |
| }, | |
| devtool: 'source-map', | |
| externals: [ |
| .container { | |
| margin-left: auto; | |
| margin-right: auto; | |
| /* | |
| padding-left: 15px; | |
| padding-right: 15px; | |
| */ | |
| } | |
| .container::after { |
| // thanks sleepycat https://github.com/sleepycat/mapboxgl-webpack-example | |
| import mapboxgl from 'mapbox-gl' | |
| mapboxgl.accessToken = 'pk.eyJ1IjoibWlrZXdpbGxpYW1zb24iLCJhIjoibzRCYUlGSSJ9.QGvlt6Opm5futGhE5i-1kw'; | |
| var map = new mapboxgl.Map({ | |
| container: 'map', // container id | |
| style: 'mapbox://styles/mapbox/streets-v8', //stylesheet location | |
| center: [-74.50, 40], // starting position | |
| zoom: 9 // starting zoom |
| # Slate | |
| # === CONFIG === | |
| config defaultToCurrentScreen true | |
| config nudgePercentOf screenSize | |
| config resizePercentOf screenSize | |
| config repeatOnHoldOps resize,nudge | |
| config secondsBeforeRepeat 0.4 | |
| config secondsBetweenRepeat 0.01 |
| 'use strict' | |
| const koa = require('koa') | |
| const compose = require('koa-compose') | |
| const app = koa() | |
| const first = function * (next) { | |
| console.log('first') | |
| yield next | |
| } |
| version: '2' | |
| services: | |
| drone: | |
| image: drone/drone:0.4 | |
| restart: always | |
| env_file: drone/dronerc | |
| privileged: true # allows us to run a docker daemon | |
| volumes: | |
| - data:/var/lib/drone | |
| - /var/run/docker.sock:/var/run/docker.sock |
Keeping track of key concepts, maybe eventually make it tutorial style but is more like a reference. Based off of shader-school lessons (especially some code examples).
Spoiler warning: includes solutions to shader-school lessons.