The run when it appeared to not work:
The small (2.8K) variant files:
Then after this diff (does ls
before samtools
):
class Shell extends WHS.Component { | |
static instructions = { | |
position: [ 'x', 'y', 'z' ] | |
} | |
constructor(params = {}) { | |
super(params, WHS.Component.defaults, Shell.instructions) | |
const { radius, detail } = params.geometry |
module.exports = { | |
entry: [ | |
'./src/framework/index.js' | |
], | |
output: { | |
path: require('path').resolve(__dirname, './dist'), | |
filename: 'whitestorm.light.js' | |
}, | |
devtool: 'source-map', | |
externals: [ |
.container { | |
margin-left: auto; | |
margin-right: auto; | |
/* | |
padding-left: 15px; | |
padding-right: 15px; | |
*/ | |
} | |
.container::after { |
// thanks sleepycat https://github.com/sleepycat/mapboxgl-webpack-example | |
import mapboxgl from 'mapbox-gl' | |
mapboxgl.accessToken = 'pk.eyJ1IjoibWlrZXdpbGxpYW1zb24iLCJhIjoibzRCYUlGSSJ9.QGvlt6Opm5futGhE5i-1kw'; | |
var map = new mapboxgl.Map({ | |
container: 'map', // container id | |
style: 'mapbox://styles/mapbox/streets-v8', //stylesheet location | |
center: [-74.50, 40], // starting position | |
zoom: 9 // starting zoom |
# Slate | |
# === CONFIG === | |
config defaultToCurrentScreen true | |
config nudgePercentOf screenSize | |
config resizePercentOf screenSize | |
config repeatOnHoldOps resize,nudge | |
config secondsBeforeRepeat 0.4 | |
config secondsBetweenRepeat 0.01 |
'use strict' | |
const koa = require('koa') | |
const compose = require('koa-compose') | |
const app = koa() | |
const first = function * (next) { | |
console.log('first') | |
yield next | |
} |
version: '2' | |
services: | |
drone: | |
image: drone/drone:0.4 | |
restart: always | |
env_file: drone/dronerc | |
privileged: true # allows us to run a docker daemon | |
volumes: | |
- data:/var/lib/drone | |
- /var/run/docker.sock:/var/run/docker.sock |
Keeping track of key concepts, maybe eventually make it tutorial style but is more like a reference. Based off of shader-school lessons (especially some code examples).
Spoiler warning: includes solutions to shader-school lessons.