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let n = vDSP_Length(88200) | |
let stride = vDSP_Stride(1) | |
var a: Float32 = 0.0 | |
var b: Float32 = 1.0 | |
var c = [Float32](repeating: 0, | |
count: Int(vDSP_Length(88200))) | |
vDSP_vgen(&a, | |
&b, |
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import SwiftUI | |
struct ContentView: View { | |
@State private var selectedFontName: String = "Times New Roman" | |
@State private var isPresented: Bool = true | |
var body: some View { | |
VStack { | |
FontSelectorView(selectedFontName: $selectedFontName) |
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import SwiftUI | |
func scale(oldMin: Double, oldMax: Double, value: Double, newMin: Double, newMax: Double) -> Double { | |
return ((value - oldMin) / (oldMax - oldMin)) * (newMax - newMin) + newMin | |
} | |
struct ContentView: View { | |
@State private var firstAngles: [Double] = [] | |
@State private var secondAngles: [Double] = [] | |
@State private var minusThresholdAngles: [Double] = [] |
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import MetalKit | |
class MetalSineWaveGenerator { | |
let device: MTLDevice | |
let commandQueue: MTLCommandQueue | |
let computePipelineState: MTLComputePipelineState | |
let arraySize: Int | |
let frequency: Float | |
let sampleRate: Float | |
let resultBuffer: MTLBuffer |
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import Foundation | |
public func randomizeDurationSplits(group: DispatchGroup? = nil, completion: @escaping ([[Double]]) -> Void) { | |
group?.enter() | |
DispatchQueue.global().async { | |
let dyad0harmony0: Double = Double.random(in: durationLowerBound ... durationUpperBound) | |
var dyad1harmony0: Double = dyad0harmony0 | |
repeat { |
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import SwiftUI | |
struct CircularArrayView: View { | |
private let diameter: CGFloat = 30 | |
var numberOfCircles: Int = 12 | |
var spacing: CGFloat = 1.0 | |
// Ensures the number of circles is always even | |
private var evenNumberOfCircles: Int { | |
numberOfCircles % 2 == 0 ? numberOfCircles : numberOfCircles + 1 |
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func hueAccentColor(angle: CGFloat) -> Color { | |
return Color(hue: CGFloat(angle / 360.0), saturation: 1.0, brightness: 1.0, opacity: 1.0) | |
} | |
func whiteColor() -> Color { | |
return Color.init(uiColor: .white) // return Color(hue: CGFloat(hueAngle / 360.0), saturation: 0.0, brightness: 1.0, opacity: 1.0) | |
} | |
func blackColor() -> Color { | |
return Color.init(uiColor: .black) // return Color(hue: CGFloat(hueAngle / 360.0), saturation: 0.0, brightness: 0.0, opacity: 1.0) |
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import SwiftUI | |
struct ContentView: View { | |
var body: some View { | |
HueControlView() | |
} | |
} | |
struct HueControlView: View { | |
@State var hueAngle: CGFloat = 0.0 |
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// | |
// ContentView.swift | |
// AccessibilityColorPicker | |
// | |
// Created by Xcode Developer on 4/25/24. | |
// | |
import SwiftUI | |
import UIKit | |
import Observation |
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import requests | |
from bs4 import BeautifulSoup | |
import json | |
def fetch_posts(url, visited_urls, base_url, file): | |
if url in visited_urls: | |
return | |
print(f"Visiting {url}") | |
visited_urls.add(url) |