- certificate--which tells your devices that Apple trust you
- a app id
- a test device
- a provisioning profile
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Custom/yar" { | |
Properties { | |
_ColorLow ("Color Low", COLOR) = (1,1,1,1) | |
_ColorHigh ("Color High", COLOR) = (1,1,1,1) | |
_yPosLow ("Y Pos Low", Float) = 0 | |
_yPosHigh ("Y Pos High", Float) = 10 | |
_GradientStrength ("Graident Strength", Float) = 1 | |
_EmissiveStrengh ("Emissive Strengh ", Float) = 1 | |
_ColorX ("Color X", COLOR) = (1,1,1,1) | |
_ColorY ("Color Y", COLOR) = (1,1,1,1) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Copyright 2017 Josef N Patoprsty | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a copy | |
# of this software and associated documentation files (the "Software"), to deal | |
# in the Software without restriction, including without limitation the rights | |
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
# copies of the Software, and to permit persons to whom the Software is | |
# furnished to do so, subject to the following conditions: | |
# | |
# The above copyright notice and this permission notice shall be included in all |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// No Security | |
{ | |
"rules": { | |
".read": true, | |
".write": true | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Client.Game.Managers; | |
using Client.Game.Utils; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.PostProcessing; | |
namespace Client.Game.Cameras | |
{ | |
public class PostProcessingController | |
{ |
These are my Hackintosh installation instructions. Heavily based on these ones:
- https://hackintosher.com/guides/high-sierra-install-full-guide/
- https://gist.github.com/unsalted/efa85c99d7bf7e00bebe639825362c77
- https://www.reddit.com/r/hackintosh/comments/68p1e2/ramblings_of_a_hackintosher_a_sorta_brief_vanilla/
- Motherboard: Asus Z170-a ATX LGA1151
- Series: Intel 200 Series
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// --- instance.id ------------------------------------------------------------ | |
// Thanks to TheZombieKiller and Peter77 for creating this | |
// https://forum.unity.com/threads/editor-skinning-thread.711059/#post-4785434 | |
// Tested on Unity 2019.3.0b1 - 95% Dark mode Conversion | |
// Example Screenshot - https://i.imgur.com/9q5VPQk.png | |
// (Note - Once I ran this, I had to hit play and then it took effect) | |
// ---------------------------------------------------------------------------- | |
using System; | |
using System.Text.RegularExpressions; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env bash | |
# Create a page in the current dir | |
echo "Init server..." | |
# Start server | |
python -m SimpleHTTPServer 8000 &> /dev/null & | |
pid=$! |