Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
<?php | |
include '../vendor/autoload.php'; | |
$classLoader = new \Doctrine\Common\ClassLoader('Entities', __DIR__); | |
$classLoader->register(); | |
$classLoader = new \Doctrine\Common\ClassLoader('Proxies', __DIR__); | |
$classLoader->register(); | |
// config | |
$config = new \Doctrine\ORM\Configuration(); |
Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
#!/usr/bin/perl | |
use strict; | |
use warnings; | |
# install libio-socket-ssl-perl to get this | |
use IO::Socket::SSL; | |
my $hostname = shift or die "Usage: $0 www.example.com\n"; | |
IO::Socket::SSL->new( | |
PeerHost => "$hostname:443", |
#!/bin/bash | |
# https://gist.github.com/949831 | |
# http://blog.carbonfive.com/2011/05/04/automated-ad-hoc-builds-using-xcode-4/ | |
# command line OTA distribution references and examples | |
# http://nachbaur.com/blog/how-to-automate-your-iphone-app-builds-with-hudson | |
# http://nachbaur.com/blog/building-ios-apps-for-over-the-air-adhoc-distribution | |
# http://blog.octo.com/en/automating-over-the-air-deployment-for-iphone/ | |
# http://www.neat.io/posts/2010/10/27/automated-ota-ios-app-distribution.html |
dmg=$1 | |
# A script to install Unity3d automatically from the command line given a dmg file. | |
# The resulting file is stored under /Applications/Unity$VERSION | |
# check assumptions | |
unityhome=/Applications/Unity | |
if [[ -d "$unityhome" ]]; then | |
echo "ERROR: $unityhome already present" |
<?php | |
//////////////////////////////////////////// | |
// sanitize function | |
// thanks to: http://www.programmingtalk.com/showthread.php?t=47560&page=2&highlight=injection | |
function sanitize($dtype, $dlen, $data){ | |
// dtype 1: allow numbers, space, and '-' | |
// dtype 2: allow alpha and spaces only |
define accounts::virtual ($uid,$realname,$pass,$sshkeytype,$sshkey) { | |
include accounts::params | |
# Pull in values from accounts::params | |
$homepath = $accounts::params::homepath | |
$shell = $accounts::params::shell | |
# Create the user | |
user { $title: | |
ensure => 'present', |
// C# example | |
using UnityEditor; | |
using System.IO; | |
using System.Collections; | |
using UnityEngine; | |
using System.Collections.Generic; | |
class PerformBuild | |
{ | |
static string[] GetBuildScenes() |
############################################################################### | |
## Monit control file | |
############################################################################### | |
## | |
## Comments begin with a '#' and extend through the end of the line. Keywords | |
## are case insensitive. All path's MUST BE FULLY QUALIFIED, starting with '/'. | |
## | |
## Below you will find examples of some frequently used statements. For | |
## information about the control file, a complete list of statements and | |
## options please have a look in the monit manual. |
// Basic XMPP bot example for HipChat using node.js | |
// To use: | |
// 1. Set config variables | |
// 2. Run `node hipchat_bot.js` | |
// 3. Send a message like "!weather 94085" in the room with the bot | |
var request = require('request'); // github.com/mikeal/request | |
var sys = require('sys'); | |
var util = require('util'); |