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thysultan / WebGL-frameworks-libraries.md
Created February 9, 2019 23:51 — forked from dmnsgn/WebGL-WebGPU-frameworks-libraries.md
A collection of WebGL frameworks and libraries

A non-exhaustive list of WebGL frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are outdated/not maintained anymore.

Engines and libraries

  • three.js: JavaScript 3D library
  • stack.gl: an open software ecosystem for WebGL, built on top of browserify and npm.
  • PixiJS: Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
  • Pex: Pex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.
  • Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
  • AwayJS: AwayJS is a graphics library for javascript written in typescript
  • SceneJS: An extensible WebGL-based engine for high-detail 3D visualisation

Algorithmic layouts

You are looking at the most important, and most abundant thing on the web. You can't see it, unfortunately, because it's very small… aaaaand it's invisible — so having a magnifying glass doesn't really help here. But still.

I'm talking, of course, about U+0020; not to be confused with the band U2, who are just as ubiquitous, but far less useful.

This unicode point, representing the humble space character, is between every word, in every run of text, on every page of the web. And it has a very special characteristic: it's not sticky like glue. If two words are neighbors but there's not enough room for both of them, the space will free the second word to wrap around and start a new line.

Before getting into flexible containers, viewport meta tags, and @media breakpoints this humble character is what makes the web fundamentally 'responsive'. That is: able to change the layout of its content to suit different devices, contexts, and settings. Browser text does this automa