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@ShadoFlameX
ShadoFlameX / custom_callouts.md
Last active May 20, 2018 14:14
Custom Map Annotation Callouts on iOS
  1. Create a UIView subclass for the pin callout view.
  2. Create a subclass of MKAnnotationView for your map pins.
  3. Add an instance of the callout view subclass to your MKAnnotationView subclass.
  4. Add a property to toggle the callout view to your MKAnnotationView subclass. This example fades in/out:
    - (void)setShowCustomCallout:(BOOL)showCustomCallout
    {
        [self setShowCustomCallout:showCustomCallout animated:NO];
    }
    
@lucasmezencio
lucasmezencio / gist:7013188
Created October 16, 2013 19:16
Mongo Export
mongoexport --collection collection --db db --csv --out collection.csv --fields field1,field2,field3
@ekoneil
ekoneil / gist:6813974
Last active December 24, 2015 14:39
[Facebook iOS SDK example] Publish an Open Graph (OG) story that: 1/ uses image staging 2/ creates a custom, user-owned OG object 3/ creates a custom OG action
UIImage* image = [UIImage imageNamed:@"inspiration-2.jpg"]; // image stored in app's resources
// stage an image
[FBRequestConnection startForUploadStagingResourceWithImage:image
completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
if(error) {
NSLog(@"Error staging resource.\n%@", error);
int code = [[[[[error userInfo] objectForKey:@"com.facebook.sdk:ParsedJSONResponseKey"] objectForKey:@"body"] objectForKey:@"error"] objectForKey:@"code"];
if(code == 2500) {
@millermedeiros
millermedeiros / osx_setup.md
Last active July 23, 2025 00:49
Mac OS X setup

Setup Mac OS X

I've done the same process every couple years since 2013 (Mountain Lion, Mavericks, High Sierra, Catalina) and I updated the Gist each time I've done it.

I kinda regret for not using something like Boxen (or anything similar) to automate the process, but TBH I only actually needed to these steps once every couple years...

@Marlunes
Marlunes / hide_status_bar
Created July 16, 2013 07:54
FORCE HIDE STATUS BAR FOR IOS 7 AND 6
//viewDidload
if ([self respondsToSelector:@selector(setNeedsStatusBarAppearanceUpdate)]) {
// iOS 7
[self prefersStatusBarHidden];
[self performSelector:@selector(setNeedsStatusBarAppearanceUpdate)];
} else {
// iOS 6
[[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation:UIStatusBarAnimationSlide];
}
public class AnimatedActivity extends Activity
{
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//opening transition animations
overridePendingTransition(R.anim.activity_open_translate,R.anim.activity_close_scale);
}
@joshdick
joshdick / git_prompt.png
Last active February 12, 2024 04:16
My Git prompt for zsh.
git_prompt.png
@electricg
electricg / LICENSE-MIT
Last active March 27, 2024 20:59
Stopwatch in javascript
Copyright (c) 2010-2015 Giulia Alfonsi <[email protected]>
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
@TakashiSasaki
TakashiSasaki / gist:4282903
Created December 14, 2012 05:32
HTML5 StorageEvent does not fire "storage" event in the window that changes the state of the local storage. This sample shows how to fire self-"storage" event.
<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<title></title>
</head>
<body>
<script>
"use strict";
@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)