- Create a UIView subclass for the pin callout view.
- Create a subclass of MKAnnotationView for your map pins.
- Add an instance of the callout view subclass to your MKAnnotationView subclass.
- Add a property to toggle the callout view to your MKAnnotationView subclass. This example fades in/out:
- (void)setShowCustomCallout:(BOOL)showCustomCallout { [self setShowCustomCallout:showCustomCallout animated:NO]; }
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mongoexport --collection collection --db db --csv --out collection.csv --fields field1,field2,field3 |
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UIImage* image = [UIImage imageNamed:@"inspiration-2.jpg"]; // image stored in app's resources | |
// stage an image | |
[FBRequestConnection startForUploadStagingResourceWithImage:image | |
completionHandler:^(FBRequestConnection *connection, id result, NSError *error) { | |
if(error) { | |
NSLog(@"Error staging resource.\n%@", error); | |
int code = [[[[[error userInfo] objectForKey:@"com.facebook.sdk:ParsedJSONResponseKey"] objectForKey:@"body"] objectForKey:@"error"] objectForKey:@"code"]; | |
if(code == 2500) { |
I've done the same process every couple years since 2013 (Mountain Lion, Mavericks, High Sierra, Catalina) and I updated the Gist each time I've done it.
I kinda regret for not using something like Boxen (or anything similar) to automate the process, but TBH I only actually needed to these steps once every couple years...
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//viewDidload | |
if ([self respondsToSelector:@selector(setNeedsStatusBarAppearanceUpdate)]) { | |
// iOS 7 | |
[self prefersStatusBarHidden]; | |
[self performSelector:@selector(setNeedsStatusBarAppearanceUpdate)]; | |
} else { | |
// iOS 6 | |
[[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation:UIStatusBarAnimationSlide]; | |
} |
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public class AnimatedActivity extends Activity | |
{ | |
@Override | |
protected void onCreate(Bundle savedInstanceState) | |
{ | |
super.onCreate(savedInstanceState); | |
//opening transition animations | |
overridePendingTransition(R.anim.activity_open_translate,R.anim.activity_close_scale); | |
} |

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Copyright (c) 2010-2015 Giulia Alfonsi <[email protected]> | |
Permission is hereby granted, free of charge, to any person | |
obtaining a copy of this software and associated documentation | |
files (the "Software"), to deal in the Software without | |
restriction, including without limitation the rights to use, | |
copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the | |
Software is furnished to do so, subject to the following | |
conditions: |
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<!DOCTYPE html> | |
<html lang="en" xmlns="http://www.w3.org/1999/xhtml"> | |
<head> | |
<meta charset="utf-8" /> | |
<title></title> | |
</head> | |
<body> | |
<script> | |
"use strict"; |
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# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |