This post has been moved to my blog, under Color Management in three.js.
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/* | |
Copy this into the console of any web page that is interactive and doesn't | |
do hard reloads. You will hear your DOM changes as different pitches of | |
audio. | |
I have found this interesting for debugging, but also fun to hear web pages | |
render like UIs do in movies. | |
*/ | |
const audioCtx = new (window.AudioContext || window.webkitAudioContext)() |
These are the build tools I prefer to use when starting a new JavaScript or TypeScript library. Most libraries I write run both in the browser and in node.js. Each project needs to be lightweight, and to minimize maintenance. And I need build chains for those libraries to pretty much "just work". That last part has become more important over time, as I've maintained more libraries and generally had less time to deal with dependencies and build system issues. For web applications, as opposed to libraries consumed in other projects, these choices may or may not make sense. These are opinionated choices, and will probably change over time.
Almost always:
microbundle
: Zero-config Rollup bundler, with optional TypeScript supporttape
: Test runnertap-spec
: Clean test output
Occasionally:
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