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| const createEntity = (nid, x, y, name) => { | |
| return { | |
| nid, | |
| x, | |
| y, | |
| hp: 100, | |
| name | |
| } | |
| } |
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| use std::time::Instant; | |
| #[derive(Debug)] | |
| struct Entity { | |
| nid: u32, | |
| x: f64, | |
| y: f64, | |
| hp: u8, | |
| name: String | |
| } |
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| const glue = require('./glue') | |
| const nengi = glue.nengi.default | |
| const nengiConfig = glue.nengiConfig.default | |
| const PlayerInput = glue.PlayerInput.default | |
| // bots need to all share the same protocols | |
| const protocolMap = new nengi.ProtocolMap(nengiConfig, nengi.metaConfig) | |
| //var address = 'ws://localhost:8001' | |
| const address = null // put some url here |
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| body { | |
| background-color:#423b41; | |
| } | |
| .wrap { | |
| display: flex; | |
| } | |
| .solo { | |
| border: solid 4px #ebfff9; |
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| map $http_upgrade $connection_upgrade { | |
| default upgrade; | |
| '' close; | |
| } | |
| server { | |
| listen 443 ssl; | |
| ssl_certificate /srv/certs/fullchain.pem; | |
| ssl_certificate_key /srv/certs/privkey.pem; |
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| // pseudocode for transfers if game has a practically infinite number of instances. | |
| // From one of the game servers | |
| transfer(client, toInstance) { | |
| toInstance.someWebApi.request( | |
| { transfer: { token: 'abc123', data }}, | |
| (res) => { | |
| if (res.transferAccepted) { | |
| instance.message(new TransferMessage(address, token)), client) | |
| client.disconnect() | |
| } |
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| import nengi from 'nengi' | |
| import * as BABYLON from 'babylonjs' | |
| class PlayerCharacter { | |
| constructor(scene) { | |
| this.name = 'anon' | |
| this.mesh = new BABYLON.Mesh('dummy', scene) | |
| this.mesh.entity = this // for collisions within babylon | |
| this.hitpoints = 100 | |
| // velocity from own impulses |
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| let basePath = 'http://localhost:8086' | |
| if (typeof window === 'undefined') { | |
| basePath = 'http://localhost:8086/' | |
| } | |
| if (process && process.env && process.env.NODE_ENV === 'production') { | |
| basePath = `https://somedomain.io/` | |
| } | |
| const sounds = new Map() |
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| import nengi from '../../nengi'; | |
| class Score { | |
| constructor(score) { | |
| this.entityId = score.entityId | |
| this.kills = score.kills | |
| this.assists = score.assists | |
| this.damage = score.damage | |
| this.deaths = score.deaths | |
| } |
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| // from the game instance | |
| const master = new TLSClient({ | |
| options: { | |
| ca: fs.readFileSync(config.API_CERT), | |
| }, | |
| reconnectInterval: 2000, | |
| host: config.MASTER_API_HOST, | |
| port: config.MASTER_API_PORT, | |
| password: config.API_PASSWORD |
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