TODO:
- short project description
- some sample screenshots or mockups
TODO: descriptions of code organization and tools and libraries used
| { | |
| "basics": { | |
| "name": "Tim Tregubov", | |
| "label": "Director, Co-founder at DALI Lab; Senior Lecturer in Computer Science", | |
| "picture": "", | |
| "email": "[email protected]", | |
| "phone": "603.219.6514", | |
| "website": "http://zingweb.com", | |
| "summary": "Educating and Innovating through Code and Design", | |
| "location": { |
| { | |
| "extends": "airbnb", | |
| "parser": "babel-eslint", | |
| "env": { | |
| "node": true, | |
| "browser": true, | |
| "es6": true | |
| }, | |
| "rules": { | |
| "strict": 0, |
| ## Turns list of dartmouth emails into formatted emails with first and last name | |
| f = open("names.txt") | |
| o = open("names_edit.txt", 'w') | |
| for email in f.readlines(): | |
| email = email.strip() | |
| email = email[:-1] # Remove semicolon | |
| bracket_email = "<" + email + ">" # Now its like <[email protected]> | |
| at_index = email.rfind("@") | |
| name = email[0:at_index-3] # get just the jason.s.feng |
| { | |
| extends: "airbnb", | |
| parser: "babel-eslint", | |
| env: { | |
| browser: true, | |
| node: true, | |
| es6: true | |
| }, | |
| rules: { | |
| strict: 0, |
| using UnityEngine; | |
| using System.Collections; | |
| /// <summary> | |
| /// MONOBEHAVIOR PSEUDO SINGLETON ABSTRACT CLASS | |
| /// usage : best is to be attached to a gameobject but if not that is ok, | |
| /// : this will create one on first access | |
| /// example : '''public sealed class MyClass : Singleton<MyClass> {''' | |
| /// references : http://tinyurl.com/d498g8c | |
| /// : http://tinyurl.com/cc73a9h |
| using UnityEngine; | |
| using System.Collections; | |
| using System; | |
| /// <summary> | |
| /// Prefab attribute. Use this on child classes | |
| /// to define if they have a prefab associated or not | |
| /// By default will attempt to load a prefab | |
| /// that has the same name as the class, | |
| /// otherwise [Prefab("path/to/prefab")] |
| using UnityEngine; | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| /// <summary> | |
| /// Extending MonoBehaviour to add some extra functionality | |
| /// Exception handling from: http://twistedoakstudios.com/blog/Post83_coroutines-more-than-you-want-to-know | |
| /// | |
| /// 2013 Tim Tregubov |
| // the geoserver workspace:layer | |
| var layername = 'opengeo:normalized'; | |
| // chose a column variable you'd like to show | |
| var viewparams = 'column:pct_park_access'; | |
| var mapTitle = 'US Park Access 2010'; | |
| // this is the url for a geoserver instance set up | |
| // exactly the way as in the geoserver lab | |
| var geojsonURL = 'http://geo.dali.dartmouth.edu/wfs?service=WFS&version=2.0.0&request=GetFeature&typeNames='+layername+'&srsName=EPSG:4326&outputFormat=application/json&viewparams='+viewparams; |
| /* | |
| Solarized theme for code-mirror | |
| http://ethanschoonover.com/solarized | |
| */ | |
| /* | |
| Solarized color pallet | |
| http://ethanschoonover.com/solarized/img/solarized-palette.png | |
| */ |