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| current_class = nil | |
| classes = open(ARGV[0]).read.split("\n").inject({}) do |classes, line| | |
| if line =~ /^var (\w+) = function.*/ | |
| current_class = $1 | |
| elsif line =~ /^[\s\t]*$/ | |
| skip = true | |
| end | |
| (classes[current_class] ||= []) << line unless skip | |
| classes | |
| end |
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| history | awk '{$words[$2]++} END { for(w in words) print words[w], w }' | sort -k 1,2 -nr |
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| #!/usr/bin/ruby | |
| js_path = 'public/javascripts' | |
| problems = `grep -rP "\}[\s\n]*,[\s\n]*\}" #{js_path}` | |
| if problems.length > 1 | |
| puts "Woops, Internet Explorer HATES it when you use too many commas. Fix this or you'll be sad:" | |
| puts problems | |
| exit 1 | |
| else | |
| exit 0 | |
| end |
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| var dojo = d = {} | |
| // this file courtesy of the TurboAjax Group, licensed under a Dojo CLA | |
| dojo.hitch = function(/*Object*/scope, /*Function|String*/method /*,...*/){ | |
| // summary: | |
| // Returns a function that will only ever execute in the a given scope. | |
| // This allows for easy use of object member functions | |
| // in callbacks and other places in which the "this" keyword may | |
| // otherwise not reference the expected scope. | |
| // Any number of default positional arguments may be passed as parameters |
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| #!/usr/bin/ruby | |
| require 'pathname' | |
| proj_dir = Pathname.new(ENV['TM_PROJECT_DIRECTORY']) | |
| file_path = Pathname.new(ENV['TM_FILEPATH']) | |
| path = file_path.relative_path_from(proj_dir).to_s | |
| module_name = path.gsub(/\.js$/,'') | |
| class_name = (module_name.split('/').last.capitalize.gsub(/_(\w)/) {|str| $1.upcase}) | |
| puts "define('#{module_name}',[],function() { | |
| var #{class_name} = function() { | |
| $1 |
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| #!/usr/bin/ruby | |
| require 'pathname' | |
| proj_dir = Pathname.new(ENV['TM_PROJECT_DIRECTORY']) | |
| file_path = Pathname.new(ENV['TM_FILEPATH']) | |
| path = file_path.relative_path_from(proj_dir).to_s | |
| module_name = path.gsub(/\.js$/,'') | |
| moddy = module_name.split('/').last | |
| class_name = (moddy.capitalize.gsub(/_(\w)/) {|str| $1.upcase}) | |
| puts "define('#{module_name}',[],function() { | |
| var #{class_name} = Backbone.View.extend({ |
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| Files: | |
| !(?:.*/\.(?!gitignore)|\.css$) | |
| Folders: | |
| !(?:\.|game-client) |
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| realGameSub: function(el, body) { | |
| var oldPlayer = this.players[body.playerOff.id]; | |
| // TODO refactor this - why is the application making players for RealTeam? | |
| var newPlayer = new Player({ | |
| 'id': body.player.id, | |
| 'pos': oldPlayer.position, | |
| 'no': body.player.number, | |
| 'name': body.player.name, | |
| 'st': 'playing' | |
| }); |
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| before: | |
| def process_message message | |
| logger.debug "Started #{message.headers["message-id"]}" | |
| event = JSON.parse message.body | |
| logger.debug "Action: #{event['action']}" | |
| match_id = event['matchID'] | |
| active_entries = PassingGame::Entry.count_active_for match_id | |
| logger.info "#{active_entries} active entries for match_id = #{match_id}" | |
| if fail_on? event |
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| <html> | |
| <head> | |
| <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js" type="text/javascript" charset="utf-8"></script> | |
| </head> | |
| <body> | |
| <h3 class="title">Picklive buzz</h3> | |
| <script type="text/javascript"> | |
| var rotater = function(selector) { | |
| var item, lastItem; |