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@SixWays
SixWays / CursorManager.cs
Last active January 20, 2022 08:39
Nicer cursor hiding/locking for Unity, including automatic alt-tab handling. Tested on 5.4+, probably fine 5.0+.
using UnityEngine;
using System.Collections;
public class CursorManager : MonoBehaviour {
#region Static
#region Singleton
/* Class is a MonoBehaviour to recieve OnApplicationFocus(bool) message
* If no instance already present, one will be created BEFORE scene load
* CursorManager placed in scene will override auto-created instance
* Any created instance will call DontDestroyOnLoad on itself, but still gets overridden by scene
@LotteMakesStuff
LotteMakesStuff / InspectorButtonsTest.cs
Last active August 12, 2025 17:40
Code running pack! two property drawing scripts that make it super easy to trigger code via buttons in the inspector, and get feedback! [TestButton] draws you little buttons that call a method on your MonoBehaviour, and [ProgressBar] give you a great way to show feedback from long running methods. These are *super* helpful for things like proced…
using UnityEngine;
using System.Collections;
public class InspectorButtonsTest : MonoBehaviour
{
[TestButton("Generate world", "DoProcGen", isActiveInEditor = false)]
[TestButton("Clear world", "ClearWorld", 2, isActiveInEditor = false)]
[ProgressBar(hideWhenZero = true, label = "procGenFeedback")]
public float procgenProgress = -1;
@MrJul
MrJul / TextureAlphaPremultiplier.cs
Last active May 17, 2025 16:25
Pre-multiply alpha channel when importing Unity textures
using System;
using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
namespace UnityProject.Editor {
public sealed class TextureAlphaPremultiplier : AssetPostprocessor {
public void OnPreprocessTexture() {
@LotteMakesStuff
LotteMakesStuff / TrafficLightAttribute.cs
Last active April 8, 2025 21:13
TrafficLight control/layout/property drawer: Adds a new editor control that draws lil Traffic Lights in the inspector. its really useful for visualizing state. For example, checkboxes can be hard to read at a glace, but a Red or Green status light is easy! Recommend you use the attached package, as it has all the icon image files.
// Non Editor code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class TrafficLightAttribute : PropertyAttribute
{
public bool DrawLabel = true;
public string CustomLabel;
public bool AlsoDrawDefault;
@ulrikdamm
ulrikdamm / EditPrefab.cs
Last active May 14, 2024 16:41
Unity editor script for better editing of prefabs. Put in Assets/Editor.
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
// Adds a "Edit Prefab" option in the Assets menu (or right clicking an asset in the project browser).
// This opens an empty scene with your prefab where you can edit it.
// Put this script in your project as Assets/Editor/EditPrefab.cs
public class EditPrefab {
static Object getPrefab(Object selection) {
// c# companion script
// SpriteUVToShader.cs -------------------------------------------------------------------------------------------------------------------------------- //
// Save you your project, add to your SpriteRenderer gameObject
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[ExecuteInEditMode]