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| import 'package:flutter/cupertino.dart'; | |
| import 'package:flutter/material.dart'; | |
| void main() { | |
| runApp(MyApp()); | |
| } | |
| class MyApp extends StatelessWidget { | |
| // This widget is the root of your application. | |
| @override |
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| Shader "Kencoder/skin_shader" | |
| { | |
| Properties | |
| { | |
| _Color ("Color", Color) = (1,1,1,1) | |
| _MainTex ("Albedo (RGB), Thickness (A)", 2D) = "white" {} | |
| //_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
| _Metallic ("Metal (R), Smoothness (A)", 2D) = "white" {} | |
| _BumpMap ("Normal (Normal)", 2D) = "bump" {} | |
| _Scale ("Thickness Scale", Range(0,1)) = 0.0 |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| public class RawImageAspectFitter : MonoBehaviour | |
| { | |
| [SerializeField] bool m_adjustOnStart = true; | |
| protected RawImage m_image; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class ParticleAnalyzer : MonoBehaviour | |
| { | |
| [SerializeField] protected ParticleSystem particle; | |
| protected ParticleSystemRenderer[] allParticles; | |
| // Start is called before the first frame update |
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| public Button[] buttonArray; | |
| public Selectable currentSelectable; | |
| public void nextButton() { | |
| if(currentSelectable == null) { | |
| currentSelectable = buttonArray[0]; | |
| currentSelectable.Select(); | |
| return; | |
| } | |
| currentSelectable = currentSelectable.FindSelectableOnDown(); |
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| Shader "Unlit/BlurShader" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex ("Texture", 2D) = "white" {} | |
| _BlurSize ("Blur Size", Float) = 1.0 | |
| } | |
| SubShader | |
| { | |
| Tags {"Queue"="Transparent" "RenderType"="Transparent" } |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| [RequireComponent(typeof(RawImage))] | |
| [ExecuteInEditMode] | |
| public class AspectFitRawImage : MonoBehaviour | |
| { | |
| protected RawImage m_rawImage; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| [ExecuteInEditMode] | |
| [RequireComponent(typeof(Text))] | |
| public class TextStyle : MonoBehaviour | |
| { | |
| [SerializeField] protected TextStyleSetting.Style m_style; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| public class HeroInfoView1 : MonoBehaviour | |
| { | |
| public Image heroImage; | |
| public Text nameText; | |
| public Text hpText; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| using Tacticsoft; | |
| public class TestTableViewCell : TableViewCell | |
| { | |
| [SerializeField] public Text m_rowText; |