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| Shader "Custom/ShaderCrashCourse/Emptyshader" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| } | |
| SubShader | |
| { | |
| Pass | |
| { |
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| public void testCreateObject() // Testing Instantiate | |
| { | |
| float x = Random.Range(-3, 3); | |
| float y = Random.Range(-3, 3); | |
| Vector3 position = new Vector3(x, y, 0); | |
| Debug.Log("Before Instantiate"); | |
| GameObject obj = GameObject.Instantiate(sourceObject, position, Quaternion.identity); | |
| Debug.Log("After Instantiate"); |
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| // | |
| // TimeMeter.cpp | |
| // GhostLeg | |
| // | |
| // Created by Ken Lee on 7/7/2017. | |
| // | |
| // | |
| #include "TimeMeter.h" |
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| using UnityEditor; | |
| using UnityEngine; | |
| using System.Collections; | |
| using System; | |
| using System.IO; | |
| using System.Text; | |
| // Reference | |
| // http://answers.unity3d.com/questions/12599/editor-script-need-to-create-class-script-automati.html | |
| // http://answers.unity3d.com/questions/1007004/generate-script-in-editor-script-and-gettype-retur.html |
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| #!/usr/bin/python | |
| # Reference: | |
| # http://stackoverflow.com/questions/104420/how-to-generate-all-permutations-of-a-list-in-python | |
| import itertools; | |
| def test_permutations(): | |
| print "test permutation"; |
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| final TextView view = new TextView(getContext()); | |
| view.setBackground(Color.RED); | |
| addSubview(view, 100, 100, 100, 100); // my method: param: view, x, y, width, height | |
| // Playing objectAnimator | |
| Animator anime = (Animator) AnimatorInflater.loadAnimator(this.getContext(), R.anim.pulse); | |
| anime.setTarget(view); | |
| // Try to listen to the end of the animation | |
| anime.addListener(new AnimatorListener() { |
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| #!/usr/bin/python | |
| import smtplib | |
| from email.mime.multipart import MIMEMultipart | |
| from email.mime.text import MIMEText | |
| from email.mime.image import MIMEImage | |
| from email.mime.application import MIMEApplication | |
| gmail_user = "test.address@gmail.com" |
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| #!/usr/bin/python | |
| import smtplib | |
| gmail_user = "sender@gmail.com" | |
| gmail_pwd = "sender_password" | |
| def send_email(msg, gmail_user, gmail_pwd, to_list): | |
| mailServer = smtplib.SMTP("smtp.gmail.com", 587) | |
| mailServer.ehlo() |
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| void RenderTexTest::testUsingCocos(Ref *sender) | |
| { | |
| Node *rootNode = CSLoader::createNode("GameOverDialog.csb"); | |
| rootNode->setScaleY(-1); | |
| rootNode->setAnchorPoint(Vec2(0, 1.f)); | |
| RenderTexture *texture = RenderTexture::create(320, 400, Texture2D::PixelFormat::RGB888); | |