This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{TRON-LASERBIKES by (c) T.Luyben && J.Straaten 1988, revised for TP7.0 VGA, | |
THIS GAME IS FREEWARE AND MAY BE COPIED... DO NOT ALTER THIS FILE OR THE | |
ZIP FILE YOU COPY... | |
IF YOU CHANGE ANYTHING THEN PLEASE LET ME KNOW! NO PROFIT SHALL BE MADE FROM | |
THIS LITTLE PROJECT | |
} | |
uses crt,dos; | |
const cdlevel=3; {here you can change the difficulty level; there is a} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Field parentCache:GuiVector2D | |
'summary: This returns the rendering position of this control. The result is presented on Device coordinates. (screen pixels) | |
Method CalculateRenderPosition:GuiVector2D() | |
If _cacheRenderPosCalcuation = Null Then _cacheRenderPosCalcuation = New GuiVector2D | |
_cacheRenderPosCalcuation.SetValues (Position.X, Position.Y) | |
If parentCache = Null | |
parentCache = New GuiVector2D() |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// add on top of gxtkAudio | |
class PlaySampleThread extends Thread { | |
SoundPool pool; | |
gxtkSample sample; | |
gxtkAudio.gxtkChannel chan; | |
float lv, rv; | |
int loops; | |
public PlaySampleThread(SoundPool pool, gxtkSample sample, gxtkAudio.gxtkChannel chan, float lv, float rv, int loops) { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/perl | |
$d = $ARGV[0]; | |
while(glob("$d/*.ipk")) { | |
chomp; | |
`tar xf $_`; | |
`tar pxzf data.tar.gz`; | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
config 'mount' | |
option 'target' '/mnt/mmcblk0p1' | |
option 'device' '/dev/mmcblk0p1' | |
option 'fstype' 'ext2' | |
option 'options' 'ro' | |
option 'enabled' '1' | |
option 'enabled_fsck' '0' |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
export PATH=/mnt/mmcblk0p1/usr/bin:/mnt/mmcblk0p1/bin:$PATH | |
export LD_LIBRARY_PATH=/mnt/mmcblk0p1/usr/lib |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/sh | |
cd /home/openwrt/openmsx-openmsx | |
export STAGING_DIR=/home/openwrt/src/zipit/openwrt-zipit/staging_dir | |
export CXX=/home/openwrt/src/zipit/openwrt-zipit/staging_dir/toolchain-arm_v5te_gcc-4.6-linaro_uClibc-0.9.33.2_eabi/bin/arm-openwrt-linux-uclibcgnueabi-g++ | |
make clean | |
rm -fR derived/* | |
make staticbindist OPENMSX_TARGET_CPU=arm CXX=$CXX OPENMSX_FLAVOUR=zipit LINK_MODE=3RD_STA_MIN |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Function UpdateAd() | |
If Not gameScreen.adsOn Return | |
If _MouseClick() And _MouseIn(New Vector2D(0, SCREEN_HEIGHT-80), New Vector2D(SCREEN_WIDTH, 80)) | |
LaunchNativeBrowser(ADLINK, ADLINK) | |
End | |
End | |
Function RenderAd() | |
If Not gameScreen.adsOn Return | |
SetColor 0,0,0 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
maximum inquementum tum biguttam egresso scribe. | |
meo maximo vestibulo perlegamentum da. | |
da duo tum maximum conscribementa meis listis. | |
dum listis decapitamentum damentum nexto | |
fac sic | |
nextum tum novumversum scribe egresso. | |
lista sic hoc recidementum nextum cis vannementa da listis. | |
cis. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Romeo, a young man with a remarkable patience. | |
Juliet, a likewise young woman of remarkable grace. | |
Ophelia, a remarkable woman much in dispute with Hamlet. | |
Hamlet, the flatterer of Andersen Insulting A/S. | |
Act I: Hamlet's insults and flattery. | |
Scene I: The insulting of Romeo. | |
[Enter Hamlet and Romeo] | |
Hamlet: | |
You lying stupid fatherless big smelly half-witted coward! You are as |