hogehoge
blockquote test piyopiyo
fugafuga
| using UnityEngine; | |
| using UnityEditor; | |
| using UniLinq; | |
| using System.IO; | |
| public class CheckSameMaterials | |
| { | |
| static readonly string[] validExtensions = { ".prefab", ".fbx" }; | |
| [MenuItem ("Assets/CheckSameMaterials")] |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using UniRx; | |
| public class CoroutineWindow : EditorWindow | |
| { | |
| static float deltaTime; | |
| static bool isCompleted; |
| using UnityEngine; | |
| using System.Reflection; | |
| using UnityEditor; | |
| public class EditorAssetBundle : EditorWindow | |
| { | |
| Object[] objs; | |
| [MenuItem ("Window/EditorAssetBundle")] | |
| static void Do () |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections.Generic; | |
| public class GUIContentWindow : EditorWindow | |
| { | |
| List<string> prefabList; | |
| Vector2 scrollPos; | |
| static GUIContentWindow window; |
| using UnityEngine; | |
| public class CanvasManager : MonoBehaviour | |
| { | |
| GameObject buttonPrefab; | |
| void Awake () | |
| { | |
| buttonPrefab = Resources.Load<GameObject> ("ugui/Button"); | |
| } |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.IO; | |
| public class TextureImageImporter : AssetPostprocessor | |
| { | |
| static readonly string[] targetExtensions = { ".tga" }; | |
| void OnPreprocessTexture () | |
| { |
hogehoge
blockquote test piyopiyo
fugafuga