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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor.Experimental.AssetImporters; | |
| using System.IO; | |
| using UnityEditor; | |
| // refer to | |
| // https://docs.unity3d.com/ja/current/Manual/ScriptedImporters.html | |
| // https://github.com/unity3d-jp/AlembicForUnity/blob/master/com.unity.formats.alembic/Editor/Importer/AlembicImporter.cs |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class EditorToolTestScriptableObject : ScriptableObject { | |
| public List<Group> groups = new List<Group>() | |
| { | |
| new Group(), | |
| new Group(), |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor; | |
| class NodeEditorTest : EditorWindow | |
| { | |
| [MenuItem("NodeEditorTest/NodeEditorTest %t")] | |
| static void OpenNodeEditorTest() | |
| { |
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| Shader "LifeGameShader" | |
| { | |
| Properties | |
| { | |
| } | |
| CGINCLUDE | |
| #include "UnityCustomRenderTexture.cginc" |
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