Parameter | YouTube recommends setting |
---|---|
-movflags faststart | moov atom at the front of the file (Fast Start) |
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"""Test of finding Nuke's viewer widget, and intercepting the hardwired "c" shortcut and rewiring it to view the RGB channel | |
""" | |
from PySide import QtGui, QtCore | |
def findviewer(): | |
stack = QtGui.QApplication.topLevelWidgets() | |
viewers = [] | |
while stack: |
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#python | |
""" Match Item Transforms. | |
Command matches transforms of one item to another. | |
Select 2 or more items and all items will be matched to last selected one. | |
I'm not author of this command. | |
This is python translation of Matt Cox's matchXfrm.cpp C++ equivalent | |
and was done as an exercise while learning MODO python API. |
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#python | |
''' | |
Query Command | |
Demonstrates how to write an executable and queryable command. | |
This will query a channel value on the selected items, | |
inputting a value will update the channel and querying the | |
value will show the current value of the channel. The command |
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#python | |
''' | |
Notifier Command | |
Demonstrates how to write an executable and queryable command. | |
The difference is that this command will listen for state changes | |
in a scene. If the selection changes, then the command will check | |
its enable/disable state and force any form it's embedded into |
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# python | |
""" Snippet demonstrates how to filter item selection out so it contains | |
only items of required type (group items in this case). | |
Filtered items are printed out in Event Log. | |
""" | |
import lx | |
import lxu.select |
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# python | |
""" Log allows for writing messages into choosen log subsystem. | |
Messages can have simple hierarchical format: | |
- Head Message, | |
- Child Message 1, | |
- Child Message 2, | |
- Child Message 3, | |
- etc. |
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#---------Reconstruct Subdiv Script for Maya---------- | |
#Script by - Kanishk Chouhan | |
#Email - [email protected] | |
#Blog - www.pixel-architect.blogspot.com | |
#Description - | |
#This script allows u to reverse the result of smooth operation in maya after deleting the history | |
#It also preserves the original UV of the mesh | |
#Select the mesh u want to unsmooth and execute the script | |
#Script might take some time to execute depending on the polycount... |
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ffmpeg -i test.mov -vcodec libx264 -vf 'scale=640:trunc(ow/a/2)*2' -acodec aac -vb 1024k -minrate 1024k -maxrate 1024k -bufsize 1024k -ar 44100 -strict experimental -r 30 out.mp4 |
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set cut_paste_input [stack 0] | |
version 9.0 v8 | |
push 0 | |
push $cut_paste_input | |
Group { | |
inputs 2 | |
name CS_EdgeExtend1 | |
selected true | |
xpos -150 | |
ypos 1214 |
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