Github's API can be a bit wordy to work with just in bash, so I'm using github-release to simplify what we're doing.
On OSX you can install it via Homebrew:
brew install github-releases
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace CycleGraph | |
{ | |
public class Node | |
{ | |
public int Id { get; set; } |
// Copyright (c) 2012 Calvin Rien | |
// http://the.darktable.com | |
// | |
// This software is provided 'as-is', without any express or implied warranty. In | |
// no event will the authors be held liable for any damages arising from the use | |
// of this software. | |
// | |
// Permission is granted to anyone to use this software for any purpose, | |
// including commercial applications, and to alter it and redistribute it freely, | |
// subject to the following restrictions: |
/* ************************************************************************** | |
Copyright 2012 Calvin Rien | |
(http://the.darktable.com) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 |
fixed3 Darken (fixed3 a, fixed3 b) | |
{ | |
return min(a, b); | |
} | |
fixed3 Multiply (fixed3 a, fixed3 b) | |
{ | |
return a * b; | |
} |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Collections.Generic; | |
using UnityEditor.AnimatedValues; | |
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
[CanEditMultipleObjects] | |
public class CustomEditorBase : Editor | |
{ |
Github's API can be a bit wordy to work with just in bash, so I'm using github-release to simplify what we're doing.
On OSX you can install it via Homebrew:
brew install github-releases
Originall From: Posted 2015-05-29 http://ubwg.net/b/full-list-of-ffmpeg-flags-and-options | |
This is the complete list that’s outputted by ffmpeg when running ffmpeg -h full. | |
usage: ffmpeg [options] [[infile options] -i infile]… {[outfile options] outfile}… | |
Getting help: | |
-h — print basic options | |
-h long — print more options | |
-h full — print all options (including all format and codec specific options, very long) |
// Put this in an editor folder | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Experimental.LowLevel; | |
using UnityEngine.Profiling; |
/* MIT License | |
Copyright (c) 2022 Alex Holkner | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
public class MaterialGradientDrawer : MaterialPropertyDrawer { | |
private int resolution; |