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import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.graphics.Color; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.Mesh; | |
import com.badlogic.gdx.graphics.Texture; | |
import com.badlogic.gdx.graphics.VertexAttribute; | |
import com.badlogic.gdx.graphics.VertexAttributes; | |
import com.badlogic.gdx.graphics.g2d.Batch; | |
import com.badlogic.gdx.graphics.g2d.TextureRegion; | |
import com.badlogic.gdx.graphics.glutils.ShaderProgram; |
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This includes JDK8 and Guava 28 data structures, with the analysis done by https://github.com/DimitrisAndreou/memory-measurer . | |
========================================== 64-bit architecture ========================================== | |
========================================== Basic Lists, Sets, Maps ========================================== | |
ArrayList :: Bytes = 4.71, Objects = 0.00 Refs = 1.18 Primitives = {} | |
ImmutableList :: Bytes = 4.00, Objects = 0.00 Refs = 1.00 Primitives = {} | |
HashSet :: Bytes = 40.24, Objects = 1.00 Refs = 5.06 Primitives = {int=1.0} |
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// this is a libGDX ShaderBatch fragment shader; it may need some tweaks to fit in other frameworks. | |
// You can use this to desaturate colors by setting `u_mul` to `vec3(1.0, 0.5, 0.5)` or any other small fractions for Cw and Cm. You | |
// can make colors warmer by setting `u_add` to `vec3(0.0, 0.6, 0.0)`; while warmth is added, randomly setting the added Cm to a | |
// value between -0.5 and 0.5 can simulate a fiery color effect over the screen. You can make an icy effect by setting `u_add` to | |
// `vec3(0.3, -0.4, 0.0)`. You can simulate the desaturation and yellowing that happens to old paintings by setting `u_mul` to | |
// `vec3(0.9, 0.7, 0.75)` and `u_add` to `vec3(0.05, 0.14, 0.16)`. Many other effects are possible by changing warmth and/or mild over | |
// multiple frames, usually smoothly and usually applying the change to the additive uniform. | |
varying vec2 v_texCoords; | |
varying vec4 v_color; |
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000000 | |
111111 | |
222222 | |
333333 | |
444444 | |
555555 | |
666666 | |
777777 | |
888888 | |
999999 |
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public final class Linnorm { | |
private static long state = 0L; | |
private static long random() | |
{ | |
long z = (state = state * 0x41C64E6DL + 1L); | |
z = (z ^ z >>> 28) * 0xAEF17502108EF2D9L; | |
return z ^ z >>> 30; | |
} | |
public static void main(String[] args) { | |
long out = 0L; |
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.........│..│....┌┘│..........└┘..................│....│.......│.........│..│....┌┘│..........└┘..................│....│.......│ | |
.........│..│...┌┘ │.......................│......│....│.......│.........│..│...┌┘ │.......................│......│....│.......│ | |
.........│..│..┌┘ │.......................├─┐...............┌─┤.........│..│..┌┘ │.......................├─┐...............┌─┤ | |
─┐..│.......│..└──┐└───────────────────────┘ └┐...........┌──┘ └─┐..│.......│..└──┐└───────────────────────┘ └┐...........┌──┘ └ | |
│..├─┐...........│┌──────────────────────────┴─.........─┤ │..├─┐...........│┌──────────────────────────┴─.........─┤ | |
└──┘ └┐..........││...............................┌┐.....│ └──┘ └┐..........││...............................┌┐.....│ | |
───────┴──────────┤│..............................┌┘└─┐...└────────────┴──────────┤│..............................┌┘└─┐...└───── | |
...............,,.│└┐.............................│ └┐.......................,,.│└┐.............................│ └┐. |
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Format: After each two lines of results, a new LightRNG | |
is produced with the parameterless constructor. | |
Initial state : first boolean produced | |
State after that : second boolean produced | |
7E005BA92C3B2C00 : false | |
1C37D562AB85A815 : true | |
378D3F4B434B6C00 : false |
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Imitating language: "Lovecraft": | |
Zvrun yip ugh, ti. | |
Eivrachtal aikrairl eng, keila ixek nyomring. | |
Shupap thax thun seil nyik hmeiha... | |
Iarlogrek; aalta as nyark akas? | |
Lu-ul up hmeits; kegg. | |
Nal glais cthigruk ok tunde? | |
Kiglokh, aitsirlel yai ias kax. |
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/* Written in 2017 by Tommy Ettinger ([email protected]) | |
To the extent possible under law, the author has dedicated all copyright | |
and related and neighboring rights to this software to the public domain | |
worldwide. This software is distributed without any warranty. | |
See <http://creativecommons.org/publicdomain/zero/1.0/>. */ | |
#include <stdint.h> |
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/* Written in 2017 by Tommy Ettinger ([email protected]) | |
To the extent possible under law, the author has dedicated all copyright | |
and related and neighboring rights to this software to the public domain | |
worldwide. This software is distributed without any warranty. | |
See <http://creativecommons.org/publicdomain/zero/1.0/>. */ | |
#include <stdint.h> |