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diff --git a/master/buildbot/steps/trigger.py b/master/buildbot/steps/trigger.py
index e754270..b069bd9 100644
--- a/master/buildbot/steps/trigger.py
+++ b/master/buildbot/steps/trigger.py
@@ -193,3 +193,6 @@ class Trigger(LoggingBuildStep):
d.addCallbacks(cb, eb)
d.addErrback(log.err, '(ignored) while triggering builds:')
+
+ if not self.waitForFinish:
diff --git a/mailer_and_ciabot b/mailer_and_ciabot
index 9ff240a..a29f227 100755
--- a/mailer_and_ciabot
+++ b/mailer_and_ciabot
@@ -21,10 +21,10 @@ else
echo "X: $oldrev $newrev $ref"
refname=${ref#refs/heads/}
[ "$refname" = "master" ] && refname=
- (echo $oldrev $newrev $ref) | $MAILER
+ (echo $oldrev $newrev $ref) | $MAILER &
diff --git a/CMakeLists.txt b/CMakeLists.txt
index a52c538..eab017b 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -6,18 +6,6 @@ endif(COMMAND cmake_policy)
# allow empty else and endif constructs (available by default since 2.6.0)
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS true)
-# prevent in-source builds
-IF(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
commit 74d6b5415714124466278754fdbfbcc19c2a2c72
Author: Tom Prince <[email protected]>
Date: Tue Apr 5 10:47:31 2011 -0400
BIFImporter: Overwrite files in cache, when extracting save game.
Signed-off-by: Tom Prince <[email protected]>
diff --git a/gemrb/core/FileCache.cpp b/gemrb/core/FileCache.cpp
index 4d3724f..0be598d 100644
diff --git a/src/categories/cat.v b/src/categories/cat.v
index 6a5ef1e..65d38e7 100644
--- a/src/categories/cat.v
+++ b/src/categories/cat.v
@@ -11,12 +11,7 @@ Record Object := object
; Category_inst: Category obj }.
Implicit Arguments object [[Arrows_inst] [Equiv_inst] [CatId_inst] [CatComp_inst] [Category_inst]].
-Existing Instance Arrows_inst.
-Existing Instance Equiv_inst.
from buildbot.steps.slave import FileExists
from buildbot.status.builder import SUCCESS
class SkipIfFileExists(FileExists):
def __init__(self, **kwargs):
FileExists.__init__(self, **kwargs)
def finished(self, results):
if results == SUCCESS:
self.build.terminate = True
FileExists.finished(self, SUCCESS)
from buildbot.steps.slave import FileExists
from buildbot.status.builder import SUCCESS
class SkipIfFileExists(FileExists):
def __init__(self, **kwargs):
FileExists.__init__(self, **kwargs)
def finished(self, results):
if results == SUCCESS:
self.build.terminate = True
FileExists.finished(self, SUCCESS)
def BuildMathClasses():
f = factory.BuildFactory()
f.addStep(EnsureCoqVersion())
f.addStep(ExtractCoq())
f.addStep(Git(repourl=repo(rk_mathclasses_url), mode="update"))
f.addStep(GitClean())
f.addStep(Compile(workdir="build/src", command=['scons']))
return f
def BuildRippling():
from steps import SkipIfFileExists
def BuildMathClasses():
f = factory.BuildFactory()
f.addStep(EnsureCoqVersion())
f.addStep(ExtractCoq())
f.addStep(Git(repourl=repo(rk_mathclasses_url), mode="update"))
f.addStep(GitClean())
f.addStep(Compile(workdir="build/src", command=['scons']))
return f
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 60c6909..51757ff 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -7,7 +7,7 @@ endif(COMMAND cmake_policy)
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS true)
# prevent in-source builds
-IF(NOT ${INSOURCEBUILD} AND ${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
+IF(NOT INSOURCEBUILD AND ${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})