Download Minecraft assets and store them as a resource pack for personal usage.
After the code below (which you definitely don't need to read yourself), I've written a guide on how to use this, plus some troubleshooting tips!
Download Minecraft assets and store them as a resource pack for personal usage.
After the code below (which you definitely don't need to read yourself), I've written a guide on how to use this, plus some troubleshooting tips!
| - Vocation Trait Guide - | |
| (Pro-tip: try :set cursorline in Vim!) | |
| Vocation | +STR & +AGI & +RES & +DFT & +CHR & +MND & +MGT & +MHP & +MMP | LAKM | |
| Warrior | +40 . . +60 . . . . . +60 . | **** | |
| Priest | . . . . . +180 . . . +30 | **** | |
| Mage | . . . . . . +180 . . +30 | **** | |
| Martial Artist | +10 . +100 . . . . . . +30 . | **** | |
| Thief | . +60 . . +60 . . . . +20 . | **** |
Everything just.. works, in Horizon. This entire list will probably be rather opinionated, and, as background, I've played very few games, so I probably won't have particularly good opinions either. But here they are:
| :root { | |
| --fg-color: #EEE; | |
| --bold-color: #FFF; | |
| --attached-border-color: #2A2A2A; | |
| --focus-color: #778; | |
| } | |
| body { | |
| background-color: #222 !important; | |
| color: var(--fg-color) !important; |
| { | |
| "options": ["--converter", "ffmpeg"], | |
| "items": [ | |
| { | |
| "name": "Chasing the void", | |
| "downloaderArg": "glitched puppet/glitch(ed)/17 Chasing the void.mp3", | |
| "converterOptions": ["-i", "$in", "-ss", "00:01:30", "$out"] | |
| } | |
| ] | |
| } |
Interesting suggestions: https://gist.github.com/towerofnix/c796d845724ea33116a9b872baee0300
My self-declared interesting posts: https://gist.github.com/towerofnix/46b0b3d6a35352fedaaab4ca6e55b33a
Other long informative posts: https://gist.github.com/towerofnix/398abf14f588fda423872efd5dfe97a4
| {"apply": {"downloader": "youtube-dl"}, "items": [ | |
| {"name": "sleepless", "downloaderArg": "https://c418.bandcamp.com/track/sleepless"}, | |
| {"name": "deldee", "downloaderArg": "https://c418.bandcamp.com/track/deldee"}, | |
| {"name": "minimal", "downloaderArg": "https://c418.bandcamp.com/track/minimal"}, | |
| {"name": "love", "downloaderArg": "https://c418.bandcamp.com/track/love"}, | |
| {"name": "subtle cupcake rhythms", "downloaderArg": "https://c418.bandcamp.com/track/subtle-cupcake-rhythms"}, | |
| {"name": "depado", "downloaderArg": "https://c418.bandcamp.com/track/depado"} | |
| ]} |
| # Basic loop demo. | |
| # The very first thing we need to do is all of our target entities as | |
| # uncounted. Note that the loop iteration code will remove this tag as it | |
| # runs. | |
| scoreboard players tag @e[type=zombie] add zombie_loop_not_counted | |
| # Now we'll start the iteration loop, but only if there's at least one | |
| # uncounted entity. There's no sense in iterating over an empty list! | |
| function test:zombie_loop/loop if @e[tag=zombie_loop_not_counted] |
| const fetch = require('node-fetch') | |
| const FormData = require('form-data') | |
| const fixWS = require('fix-whitespace') // my cool library :SUNGLASSES: | |
| const { Writable } = require('stream') | |
| // const SPLODER = 'http://www.sploder.com' | |
| // const SPHP = SPLODER + '/php' | |
| // const SESSION_ID = 'IDK IF THIS IS IMPORTANT. IF THIS VARIABLE IS USED, STICK YOUR SESSION ID HERE.' | |
| // const CONFIG = `?PHPSESSID=${SESSION_ID}&version=2` |
Disclaimer: this suggestion is based around the updates recently made in the 1.12 snapshots that make command block loops and if/else-style conditionals possible. You'll probably want to know a bit about those updates to better understand this suggestion (the tl;dr is that you can now change the direction a chain is going while it's running, and you can run individual command blocks more than once in a single tick). Also, being a programmer would be useful, since I can't guarantee I'm very good at explaining things, especially without any Big and Programming Jargon words!
Essentially I'm suggesting a command – we'll call it /activate – that does the following:
Activates an impulse command block at the given position. This impulse block would run immediately – as soon as the /activate command is executed.
Waits for any chain blocks following that impulse block to be complete.