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@tqk2811
tqk2811 / 0_using.cpp
Last active April 26, 2023 13:13
NV12ToRgbShader
NV12ToRgbShader* shader = new NV12ToRgbShader();
if(shader->Init())
{
AVFrame* src = ...;
AVFrame* dst = ...;
if(shader->Convert(src,dst))
{
}
}
//https://github.com/tqk2811/FFmpegArgs
FFmpegArg ffmpegArg = new FFmpegArg();
var colorInput = new FilterGraphInput();
colorInput.FilterGraph.ColorFilter().Size(new Size(width,height)).Color(Color.Transparent);
var colorVideo = ffmpegArg.AddVideoInput(colorInput,1,0);
var colorMap = colorVideo.ImageMaps.First();
List<ImageMap> maps = new List<ImageMap>();
internal static class Extensions
{
static unsafe string av_strerror(int error)
{
var bufferSize = 1024;
var buffer = stackalloc byte[bufferSize];
ffmpeg.av_strerror(error, buffer, (ulong)bufferSize);
var message = Marshal.PtrToStringAnsi((IntPtr)buffer);
return message;
}
CancellationTokenSource source = null;
void Run()
{
if(source?.IsCancellationRequested != false)//true hoặc source null
{
source?.Dispose();
source = new CancellationTokenSource();
}
Task.Run(() =>
public static class AdbHelper
{
public static string AdbPath = "adb.exe";
public static MemoryStream ExecuteCommandBuffer(string command)
{
using(Process process = new Process())
{
process.StartInfo.FileName = AdbPath;
process.StartInfo.WorkingDirectory = Directory.GetCurrentDirectory();
@tqk2811
tqk2811 / H264_Decoder.cpp
Created August 21, 2021 21:10 — forked from roxlu/H264_Decoder.cpp
LibAV parser and decoder example with openGL (YUV420 -> RGB shader).
#include "H264_Decoder.h"
H264_Decoder::H264_Decoder(h264_decoder_callback frameCallback, void* user)
:codec(NULL)
,codec_context(NULL)
,parser(NULL)
,fp(NULL)
,frame(0)
,cb_frame(frameCallback)
,cb_user(user)
@tqk2811
tqk2811 / Extensions.cs
Last active April 26, 2023 13:15
LiveStream loop video
using System;
using System.Runtime.InteropServices;
using FFmpeg.AutoGen;
namespace StreamVideo.Ffmpeg
{
internal static class Extensions
{
static unsafe string av_strerror(int error)
{
@tqk2811
tqk2811 / gl_ffmpeg.cpp
Created June 5, 2021 05:08 — forked from rcolinray/gl_ffmpeg.cpp
OpenGL-FFMpeg integration
// Use OpenGL 3.0+, but don't use GLU
#define GLFW_INCLUDE_GL3
#define GLFW_NO_GLU
#include <GL/glfw.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
extern "C" {
#include <GUIConstantsEx.au3>
#include <Misc.au3>
$Form1=GUICreate("" ,150,30,-1,-1,-1 ,-1)
$i = GUICtrlCreateInput("4",5,5,20,20)
GUISetState(@SW_SHOW,$Form1)
Global $dll = DllOpen("user32.dll")
AdlibRegister("_HotKeySet",0)
While 1
$nMsg=GUIGetMsg ()
$i_ = GUICtrlRead($i)
@tqk2811
tqk2811 / background.js
Created April 12, 2021 18:28
ProxyExt
var config = {
mode: "fixed_servers",
rules: {
singleProxy: {
scheme: "http",
host: "{host}",
port: "{port}"
},
bypassList: ["localhost"]
}