<Additional information about your API call. Try to use verbs that match both request type (fetching vs modifying) and plurality (one vs multiple).>
-
URL
<The URL Structure (path only, no root url)>
-
Method:
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
using System.Linq; | |
using com.google.zxing.qrcode; | |
using com.google.zxing.multi; | |
using com.google.zxing.common; | |
using com.google.zxing; | |
using com.google.zxing.client.result; |
#!/bin/bash | |
# Uses a PID file to add daemon-like behavior to an arbitrary program. | |
################################################################################ | |
usage() { | |
echo "Usage: `basename $0` PROGRAM {start|stop|restart|force-stop|force-restart|status} [PIDFILE|PID]" >&2 | |
echo "Where: PROGRAM is an executable file." >&2 | |
echo " PIDFILE is the file that contains (or will contain) the PID." >&2 | |
echo " PID is a process id to use in place of a PIDFILE." >&2 | |
} |
/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |