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  • Oldenburg
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@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active May 6, 2025 08:56
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
@blackgate
blackgate / mbp2011-disable-amd-gpu.md
Last active May 9, 2025 17:13
Macbook Pro 2011 - Disable AMD GPU
@RichardBray
RichardBray / old-gulpfile.js
Last active February 24, 2023 13:13
Old Gulpfile for article/tutorial moving from Gulp to Webpack
var gulp = require('gulp'),
gutil = require('gulp-util'),
sass = require('gulp-ruby-sass'),
minifyCSS = require('gulp-minify-css'),
concat = require('gulp-concat'),
webserver = require('gulp-webserver'),
uglify = require('gulp-uglify'),
rename = require('gulp-rename'),
minifyHTML = require('gulp-minify-html'),
imagemin = require('gulp-imagemin'),
@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active May 14, 2025 09:52
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
@arya-oss
arya-oss / INSTALL.md
Last active February 12, 2025 15:41
Ubuntu 16.04 Developer Tools installation

Ubuntu 16.04 Developer Tools Installation

First things first !

sudo apt update
sudo apt upgrade

Standard Developer Tools

sudo apt-get install build-essential git
@kimsama
kimsama / Ghost.shader
Created September 3, 2016 04:59 — forked from tsubaki/Ghost.shader
ghost shader
Shader "FX/Ghost" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_NormalTex ("Normal (RGB)", 2D) = "white" {}
_EmissionTex ("Emission (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
_Blightness ("Metallic", Range(0,3)) = 0.0
}
@benloong
benloong / UIDissolve.shader
Last active February 11, 2025 15:39 — forked from nukeop/dissolve.shader
Dissolve shader for Unity
Shader "UI/Dissolve"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
@gokulkrishh
gokulkrishh / media-query.css
Last active May 7, 2025 06:24
CSS Media Queries for Desktop, Tablet, Mobile.
/*
##Device = Desktops
##Screen = 1281px to higher resolution desktops
*/
@media (min-width: 1281px) {
/* CSS */
using UnityEngine;
using System.Collections;
using System;
public class Math3d : MonoBehaviour {
private static Transform tempChild = null;
private static Transform tempParent = null;
public static void Init(){