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#define ACTION_TAP_DANCE_MOUSE_LAYER(kc1, layer) \ | |
{ .fn = {mousekey_tap, mousekey_finished, mousekey_reset}, .user_data = (void *)&((qk_tap_dance_pair_t){kc1, layer}), } | |
// Tap Dance declarations | |
enum { | |
TD_MB_CMD, | |
TD_MB_L1, | |
TD_RMB_L2 | |
}; |