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| $dataSkills[$gameTemp.lastActionData(0)].name |
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| $gameMap.event(1).controlSelfVariable(1, 1, 10, false); |
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| // ぼかしをかける | |
| $gameVariables.setValue(1, SceneManager._scene._spriteset.filters); | |
| SceneManager._scene._spriteset.filters = [new PIXI.filters.BlurFilter()]; | |
| // 戻す | |
| SceneManager._scene._spriteset.filters = $gameVariables.value(1); | |
| $gameVariables.setValue(1, 0); |
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| // 現在のシーンにぼかしをかける | |
| $gameVariables.setValue(1, SceneManager._scene.filters); | |
| SceneManager._scene.filters = [new PIXI.filters.BlurFilter()]; | |
| // もどす | |
| SceneManager._scene.filters = $gameVariables.value(1); | |
| $gameVariables.setValue(1, 0); |
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| Sprite_Actor.MOTIONS.victory.loop = false; |
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| if ($gameMap.isEventRunning()) { | |
| $gameMap._interpreter.terminate(); | |
| } |
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| (() => { | |
| 'use strict'; | |
| class Game_Aaa { | |
| } | |
| window.Game_Aaa = Game_Aaa; | |
| })(); | |
| console.log(Game_Aaa); |
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| $gameScreen.picture(1)._angle = 30; |
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| const gulp = require('gulp'); | |
| const watch = require('gulp-watch'); | |
| gulp.task('watch', ()=> { | |
| watch(['./PluginDevelopmentMz/data/Actors.json'], ()=> { | |
| console.log('Actors.json changed.'); | |
| }); | |
| }); |
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| $gamePlayer.followers().follower(0).turnTowardCharacter($gameMap.event(3)); |