This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
$gameTimer._frames += 1 * 60; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
$gameActors.actor(1).forceChangeEquip(0, null); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var follower = $gamePlayer.followers().follower(0); | |
if (follower) { | |
this._character = follower; | |
this._character.requestBalloon(1); | |
this.setWaitMode('balloon'); | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const name = document.currentScript.src.replace(/^.*\/plugins\/(.*).js$/, | |
(s, a1)=> decodeURIComponent(a1)); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
$gameMap.events() | |
.filter(e => e.isPrefab()) | |
.forEach(e => $gameMap.eraseEvent(e.eventId())); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/*: | |
* @plugindesc HPゲージを消す | |
* @target MZ | |
*/ | |
(()=> { | |
'use strict'; | |
Window_StatusBase.prototype.placeBasicGauges = function(actor, x, y) { | |
//this.placeGauge(actor, "hp", x, y); | |
this.placeGauge(actor, "mp", x, y + this.gaugeLineHeight()); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
$gameTemp.requestBalloon(this, 2); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/*: | |
* @plugindesc サンプルコード | |
* @target MZ | |
*/ | |
(()=> { | |
'use strict'; | |
const _BattleManager_displayVictoryMessage = BattleManager.displayVictoryMessage; | |
BattleManager.displayVictoryMessage = function() { | |
_BattleManager_displayVictoryMessage.apply(this, arguments); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
$gameActors.actor(1).paramBase(3) + $gameActors.actor(1)._paramPlus[3] |