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$dataSkills[$gameTemp.lastActionData(0)].name |
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$gameMap.event(1).controlSelfVariable(1, 1, 10, false); |
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// ぼかしをかける | |
$gameVariables.setValue(1, SceneManager._scene._spriteset.filters); | |
SceneManager._scene._spriteset.filters = [new PIXI.filters.BlurFilter()]; | |
// 戻す | |
SceneManager._scene._spriteset.filters = $gameVariables.value(1); | |
$gameVariables.setValue(1, 0); |
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// 現在のシーンにぼかしをかける | |
$gameVariables.setValue(1, SceneManager._scene.filters); | |
SceneManager._scene.filters = [new PIXI.filters.BlurFilter()]; | |
// もどす | |
SceneManager._scene.filters = $gameVariables.value(1); | |
$gameVariables.setValue(1, 0); |
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Sprite_Actor.MOTIONS.victory.loop = false; |
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if ($gameMap.isEventRunning()) { | |
$gameMap._interpreter.terminate(); | |
} |
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(() => { | |
'use strict'; | |
class Game_Aaa { | |
} | |
window.Game_Aaa = Game_Aaa; | |
})(); | |
console.log(Game_Aaa); |
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$gameScreen.picture(1)._angle = 30; |
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const gulp = require('gulp'); | |
const watch = require('gulp-watch'); | |
gulp.task('watch', ()=> { | |
watch(['./PluginDevelopmentMz/data/Actors.json'], ()=> { | |
console.log('Actors.json changed.'); | |
}); | |
}); |
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$gamePlayer.followers().follower(0).turnTowardCharacter($gameMap.event(3)); |