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$gameScreen.startFadeOut(1); |
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$gameSystem.chronus().getDateFormat(1); // カレンダーの1行目 | |
$gameSystem.chronus().getDateFormat(2); // カレンダーの2行目 |
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AudioManager._seBuffers.forEach(function(buffer) { | |
buffer.fadeOut(1); | |
}); |
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$gameMap.event(1).startFlash([255,255,255,255], 60); |
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/*============================================================================= | |
(C)2022 Triacontane | |
This software is released under the MIT License. | |
http://opensource.org/licenses/mit-license.php | |
=============================================================================*/ | |
/*: | |
* @plugindesc 基礎パラメータにイベントコマンドによる追加ぶんを反映させて返すメソッド | |
* @target MZ | |
* @author トリアコンタン |
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/*: | |
* @plugindesc 制御文字で使っている変数値が変更されたときにヘルプウィンドウを再描画 | |
* @target MZ | |
*/ | |
(()=> { | |
const _Window_SkillList_refresh = Window_SkillList.prototype.refresh; | |
Window_SkillList.prototype.refresh = function () { | |
_Window_SkillList_refresh.apply(this, arguments); | |
this._helpWindow.clear(); | |
}; |
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this.iterateEnemyIndex(-1, enemy => enemy.setHp(enemy.mhp)); |
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$gameParty.battleMembers().contains($gameActors.actor(1)) |
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$gameScreen.picture(1) && $gameScreen.picture(1).name() === 'apng' |
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const list = [1,3,4,9,11,13,14,22,30,40]; | |
list.sort((a, b) => Math.random() - 0.5); | |
list.forEach((value, index) => { | |
$gameVariables.setValue(index + 1, value); | |
}); |