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import flash.Lib; | |
import flash.display.Shape; | |
class Main | |
{ | |
public static var sp : Shape; | |
public static var slac : Slactuate; | |
static function main() |
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class Slactuate | |
{ | |
/* how to use: build your own abstraction on m() and p() to ease the setting of properties. call u() each frame you update, then call c() to cleanup. */ | |
public var td /*tween datas*/ = new Array<SlacTween>(); | |
public function new(){} | |
public function u/*update to the given time*/(t : Float) { for (n in td) n.u(t); } | |
public function c/*clear tweens updated to past their end time, and return the removed ones*/() { | |
var i = td.length - 1; var r = new Array<SlacTween>(); if (td.length < 1) return r; | |
while (i >= 0) { var n = td[i]; if (n.ci > 1.) {r.push(td.splice(i, 1)[0]); } i -= 1; } | |
return r; } |
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package com.ludamix.ds; | |
class Deli | |
{ | |
/* | |
Deli - "Better than your usual hashmap" | |
A syntax that maps text data to lists of numbers and strings by declaration, | |
vs. by position and context as in most textual formats. |
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[header one] | |
a$[]thing | |
a$[]other thing | |
b[,]1,2,3,4 | |
[header two] | |
a[]thing | |
a[]other thing | |
b[,]1,2,3,4 |
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package com.ludamix.ds; | |
class Deli | |
{ | |
public static function parse(s : String) { | |
var m = new Map<String, Array<Array<String>>>(); | |
for (l /*line*/ in s.split("\n")) { | |
var i0 = l.indexOf("["); var i1 = l.indexOf("]"); | |
var k /*key*/ = l.substr(0, i0); | |
var d /*delimiter*/ = l.substr(i0 + 1, i1 - i0 - 1); |
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package com.ludamix.ds; | |
class Deli | |
{ | |
public static function parse(s : String) { | |
var m = new Map<String, Array<String>>(); | |
for (l /*line*/ in s.split("\n")) { | |
var i0 = l.indexOf("["); var i1 = l.indexOf("]"); | |
var k /*key*/ = l.substr(0, i0); var d /*delimiter*/ = l.substr(i0 + 1, i1 - i0 - 1); var v /*value*/ = l.substr(i1 + 1); | |
var r /*value results*/ : Array<String>; /*get result array*/ if (m.exists(k)) r = m.get(k); else { r = new Array(); m.set(k, r); } |
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import random | |
class Mech(object): | |
def __str__(self): | |
return "Name: %s\n\tweight: %s\n\tslots: %s\n\tmax heat: %s" % (self.name, self.max_weight, self.slots, self.max_heat) | |
@staticmethod | |
def generator(): | |
obj = Mech() | |
obj.name = 'Random Mech '+str(random.randint(0,9999)) | |
obj.weight = random.randint(1,10) |
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package com.ludamix.entity; | |
class Entity | |
{ | |
public var id(default, null) : Int; | |
public var properties : Dynamic; | |
public function new(id, properties) | |
{ |
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package com.ludamix.heart; | |
/** | |
* Tilemap which turns abstract metatiles into groups of four subtiles via | |
* an algorithm that checks a collision mask. | |
*/ | |
class AutoTilemap<T : (AutoTileDef)> implements Tilemap<TypedGrid<T>> | |
{ | |
public var width (getWidth, null) : Int; |
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class AlphaTrie | |
{ | |
// an implementation of a trie specifically for storing and looking up english dictionary words | |
public var chars : Hash<AlphaTrie>; | |
public var ending : Bool; | |
public function new() | |
{ |